Difference between revisions of "Call Canine Familiar"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.15)
Line 1: Line 1:
{{version014}}
+
{{version015}}
 
{{Spell
 
{{Spell
 
|name=Call Canine Familiar
 
|name=Call Canine Familiar
Line 15: Line 15:
 
{{Flavour|Summons a canine to the caster's aid.<br>You can sustain at most one creature summoned by this spell.}}
 
{{Flavour|Summons a canine to the caster's aid.<br>You can sustain at most one creature summoned by this spell.}}
  
[[Call Canine Familiar]] is a level 3 [[Summonings]] spell which summons one "h" glyph monsters to fight for you. Higher [[spell power]] results in a better canine and more duration. Possible summons are:
+
'''Call Canine Familiar''' is a level 3 [[Summonings]] spell which summons one "h" glyph monsters to fight for you. Higher [[spell power]] results in a better canine and more duration. Possible summons are:
  
 
{{monsterlink|Hound}}
 
{{monsterlink|Hound}}
 +
 
{{monsterlink|Wolf}}
 
{{monsterlink|Wolf}}
 +
 
{{monsterlink|Warg}}
 
{{monsterlink|Warg}}
  
 
==Strategy==
 
==Strategy==
Although, a [[hound]] is much faster than a crimson imp and will deal more damage, the real strength of this spell is the ability to summon a [[wolf]]. Once you can reliably summon a wolf, you should seriously consider training other skills, as the upgrade to [[warg]]s will not be as big.
+
*[[Summon Imp]] may produce more interesting allies than Call Canine Familiar, but they're far less reliable; the tactical usefulness of a [[crimson imp]] or [[iron imp]] is far less guaranteed than that of a fast monster that bites fairly hard. That doesn't mean you should stop using it, however; Call Canine Familiar has a summon cap of only 1, so there's little reason not to use both together.
 +
*Hounds are certainly helpful, but this spell really starts to shine when you manage to get your spell power high enough that you can reliably summon wolves. Eventually reaching warg spell power levels will help further, but that increase in effectiveness is significantly less dramatic.
  
 
==History==
 
==History==
Prior to [[0.14]] this spell could summon [[jackal]]s and its summon cap was 3.
+
Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3.

Revision as of 18:14, 3 February 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Call canine familiar.png Call Canine Familiar
Level 3
School1 Summoning
Source(s)
Casting noise 3
Spell noise 0
Summons a canine to the caster's aid.
You can sustain at most one creature summoned by this spell.

Call Canine Familiar is a level 3 Summonings spell which summons one "h" glyph monsters to fight for you. Higher spell power results in a better canine and more duration. Possible summons are:

h Hound.png Hound

h Wolf.png Wolf

h Warg.png Warg

Strategy

  • Summon Imp may produce more interesting allies than Call Canine Familiar, but they're far less reliable; the tactical usefulness of a crimson imp or iron imp is far less guaranteed than that of a fast monster that bites fairly hard. That doesn't mean you should stop using it, however; Call Canine Familiar has a summon cap of only 1, so there's little reason not to use both together.
  • Hounds are certainly helpful, but this spell really starts to shine when you manage to get your spell power high enough that you can reliably summon wolves. Eventually reaching warg spell power levels will help further, but that increase in effectiveness is significantly less dramatic.

History

Prior to 0.14, this spell could also summon jackals and its summon cap was 3.