Difference between revisions of "Firestarter"
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{{flavour|Alongside its obvious effects, this weapon protects its owner's inventory from fire, and fills monsters that it hits with an inner flame.}} | {{flavour|Alongside its obvious effects, this weapon protects its owner's inventory from fire, and fills monsters that it hits with an inner flame.}} | ||
[[File:Firestarter.png]] '''''the +7,+7 great mace "Firestarter"''''' | [[File:Firestarter.png]] '''''the +7,+7 great mace "Firestarter"''''' | ||
− | + | +7 [[great mace]] | |
[[Flaming]]<br> | [[Flaming]]<br> |
Revision as of 16:18, 16 March 2015
Alongside its obvious effects, this weapon protects its owner's inventory from fire, and fills monsters that it hits with an inner flame. |
the +7,+7 great mace "Firestarter"
+7 great mace
Flaming
rF++
Adds Inner Flame enchantment on strike
Desirability
Unless you're facing foes resistant to fire, Firestarter is an exceptionally powerful weapon, combining a solid and well-enchanted base weapon, a decent brand, an extremely useful defense (any source of rF++ is worth consideration), and one of the most brutal melee crowd-control methods in the game. That being said, its downsides are very significant. Even with rF++, getting caught in a constant stream of explosions will take its toll on your HP, making the weapon best suited for characters with one more source of fire resistance, very high AC, a large HP pool, and a good source of constant HP regeneration (such as Makhleb worship). On top of that, the amount of noise you'll be producing in combat will awaken many nearby monsters, so expect reinforcements to be a constant threat. Also, many of the major sources of fire damage in the game are resistant or immune to fire damage themselves, making the weapon a useful defense against them, but not exactly ideal offensively speaking.
History
Firestarter was added in 0.14.