Difference between revisions of "Worm"
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|xp=9 | |xp=9 | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=10 |
− | |hp_range= | + | |hp_range=16-38 |
|avg_hp=27 | |avg_hp=27 | ||
|armour_class=1 | |armour_class=1 |
Revision as of 20:26, 24 March 2015
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
worm w | |
---|---|
HP | 16-38 |
HD | 5 |
XP | 9 |
Speed | 6 |
AC | 1 |
EV | 5 |
Will | 10 |
Attack1 | 12 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Insect |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | worm, worm |
Flags | No skeleton |
A giant annelid, glistening with slime, with unusually large teeth.
“While the angels, all pallid and wan, |
Useful Info
Worms are early-game monsters that are durable and powerful, but quite slow and easy to kite. They can be found as early as Dungeon:1 and are an excellent food source.
Tips & Tricks
- Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee.
- Poisoning a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them.