Difference between revisions of "Anubis guard"
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|number= | |number= | ||
|slot1=[[Hunting Cry]] | |slot1=[[Hunting Cry]] | ||
− | |flags1={{Natural slot flag}} | + | |flags1={{Natural slot flag}}, {{No silent slot flag}} |
|slot2=[[Bolt of Draining]] (3d17) | |slot2=[[Bolt of Draining]] (3d17) | ||
|flags2={{Natural slot flag}} | |flags2={{Natural slot flag}} |
Revision as of 20:42, 24 March 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
anubis guard H | |
---|---|
HP | 37-68 |
HD | 9 |
XP | 643 |
Speed | 10 |
AC | 3 |
EV | 13 |
Will | 40 |
Attack1 | 30 (hit: plain) |
Attack2 | 20 (bite: drain experience)
|
Resistances | rN+++, rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | anubis guard, anubis guard |
Flags | Evil Fighter See invisible Warm-blooded |
A jackal-headed humanoid charged with preventing trespassers from defiling sacred burial grounds and with keeping unruly denizens therein under control. They are conditioned to be insensitive to extreme amounts of pain, and can alert their brethren to an intruder's whereabouts with their howling cries. |
Useful Info
Spells
Spell set | ||
---|---|---|
Slot1 | Hunting Cry | Natural flag, No silent flag |
Slot2 | Bolt of Draining (3d17) | Natural flag |
Slot3 | Dispel Undead (3d16) | Priest flag |
Categories:
- 0.16 articles
- Stubs
- Hit type
- Plain flavour
- Bite type
- Drain experience flavour
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Natural holiness
- Medium monsters
- Evil
- Evil monsters
- Fighter
- See invisible
- Warm-blooded
- Monsters
- Spellcaster
- Crystal Ball Articles