Difference between revisions of "Ring of flight"
(Removing outdated trap info) |
m |
||
Line 10: | Line 10: | ||
By wearing a [[ring of flight]], you gain the [[ability]] to [[fly]] for a short time, allowing you to cross impassable terrain and gain a bonus to your [[stealth]]. The ring's rate of success is determined by your [[Evocations]] skill. Each successful use costs 1 [[MP]] and a small amount of [[nutrition]]. You may end your flight at will as a separate ability. | By wearing a [[ring of flight]], you gain the [[ability]] to [[fly]] for a short time, allowing you to cross impassable terrain and gain a bonus to your [[stealth]]. The ring's rate of success is determined by your [[Evocations]] skill. Each successful use costs 1 [[MP]] and a small amount of [[nutrition]]. You may end your flight at will as a separate ability. | ||
+ | Note that a flying character will still trigger [[trap]]s as normal. | ||
+ | |||
+ | ==Strategy== | ||
Although useful, this ring has one crucial limitation: you cannot extend your flight with this ring once you are already airborne. If you find yourself over [[deep water]] or [[lava]] and your flight is nearly over, don't be afraid to read a [[scroll of blinking]] to get yourself back to land as quickly as possible. Alternatively, if you have a different source of flight, you can use that to extend your duration. All the same, consider manually landing whenever flight isn't necessary to avoid traveling into dangerous situations with only a short duration remaining. | Although useful, this ring has one crucial limitation: you cannot extend your flight with this ring once you are already airborne. If you find yourself over [[deep water]] or [[lava]] and your flight is nearly over, don't be afraid to read a [[scroll of blinking]] to get yourself back to land as quickly as possible. Alternatively, if you have a different source of flight, you can use that to extend your duration. All the same, consider manually landing whenever flight isn't necessary to avoid traveling into dangerous situations with only a short duration remaining. | ||
− | |||
− | |||
==History== | ==History== |
Revision as of 05:02, 17 April 2015
This ring allows its wearer to fly. The ring's power cannot be evoked while airborne, so it's ill-suited for longer trips above deadly liquid. |
By wearing a ring of flight, you gain the ability to fly for a short time, allowing you to cross impassable terrain and gain a bonus to your stealth. The ring's rate of success is determined by your Evocations skill. Each successful use costs 1 MP and a small amount of nutrition. You may end your flight at will as a separate ability.
Note that a flying character will still trigger traps as normal.
Strategy
Although useful, this ring has one crucial limitation: you cannot extend your flight with this ring once you are already airborne. If you find yourself over deep water or lava and your flight is nearly over, don't be afraid to read a scroll of blinking to get yourself back to land as quickly as possible. Alternatively, if you have a different source of flight, you can use that to extend your duration. All the same, consider manually landing whenever flight isn't necessary to avoid traveling into dangerous situations with only a short duration remaining.
History
The ring of flight was introduced in 0.12, replacing the ring of levitation.