Ring of flight
|This ring allows its wearer to fly. The ring's power cannot be evoked while airborne, so it's ill-suited for longer trips above deadly liquid.|
By wearing a ring of flight, you gain the ability to fly for a short time, allowing you to cross impassable terrain. The ring's rate of success is determined by your Evocations skill. Each successful use costs 1 MP and a small amount of nutrition. You may end your flight at will as a separate ability.
Note that a flying character still triggers traps as normal.
The chance of successfully evoking this ring rises with your Evocations skill:
Although useful, this ring has one crucial limitation: you cannot extend your flight with this ring once you are already airborne. If you find yourself over deep water or lava and your flight is nearly over, don't be afraid to read a scroll of blinking to get yourself back to land as quickly as possible. Alternatively, if you have a different source of flight, you can use that to extend your duration. All the same, consider manually landing whenever flight isn't necessary to avoid traveling into dangerous situations with only a short duration remaining.
|Amulets||Acrobat • Faith • Guardian spirit • Gourmand • Harm • Inaccuracy • Magic regeneration • Rage • Reflection • Regeneration|
|Rings||Attention • Dexterity • Evasion • Fire • Flight • Ice • Intelligence • Magical power • Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Protection from magic • Resist corrosion • See invisible • Slaying • Stealth • Strength • Teleportation • Wizardry|