Difference between revisions of "Sleep"

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(Updated to 0.16, no longer in Category:Crystal_Ball_Articles)
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Monsters (and [[you]]!) can be put to '''sleep''' by a number of different means:
 
Monsters (and [[you]]!) can be put to '''sleep''' by a number of different means:
  
 
*The "sleep" [[brand]] (unique to [[needle]]s)
 
*The "sleep" [[brand]] (unique to [[needle]]s)
*[[Ensorcelled Hibernation]] usable by the player, and a few monsters: [[The Enchantress]], [[player ghost]]s, and some [[pandemonium lord]]s.
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*[[Ensorcelled Hibernation]] usable by the player, and a few monsters: [[satyr]]s, [[The Enchantress]], [[player ghost]]s, and some [[pandemonium lord]]s.
 
*The monster-only "sleep" spell, usable by [[Aizul]].
 
*The monster-only "sleep" spell, usable by [[Aizul]].
  
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Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep), and tend to fall asleep again if enough time has passed since they last encountered the player.
 
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep), and tend to fall asleep again if enough time has passed since they last encountered the player.
  
Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). [[Stab]]bing is very effective against sleeping monsters.
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Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). [[Stab]]bing is very effective against sleeping monsters.
  
 
The player character will always wake if he/she takes any amount of damage.
 
The player character will always wake if he/she takes any amount of damage.
 
[[Category:Crystal Ball Articles]]
 

Revision as of 21:40, 4 June 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Monsters (and you!) can be put to sleep by a number of different means:

Undead, nonliving, plants and berserk creatures can't be put to sleep. Creatures with cold resistance are immune to hibernation, but not to sleep.

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep), and tend to fall asleep again if enough time has passed since they last encountered the player.

Sleeping monsters can be woken by nearby noise or by the player failing a stealth check, and will always wake if they are attacked (unless they are killed by the attack). Stabbing is very effective against sleeping monsters.

The player character will always wake if he/she takes any amount of damage.