Difference between revisions of "Worm"
(updated to 0.16) |
m (→Tips & Tricks: + polearm trick) |
||
Line 49: | Line 49: | ||
*Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee. | *Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee. | ||
*[[Poison]]ing a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them. | *[[Poison]]ing a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them. | ||
+ | *Since their walking speed is slower than that of most characters, simply backing off and poking them to death with a polearm will work wonders and leave you entirely unscathed. |
Revision as of 18:57, 3 December 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
worm w | |
---|---|
HP | 16-38 |
HD | 5 |
XP | 9 |
Speed | 6 |
AC | 1 |
EV | 5 |
Will | 10 |
Attack1 | 12 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Insect |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | worm, worm |
Flags | No skeleton |
A giant annelid, glistening with slime, with unusually large teeth.
“While the angels, all pallid and wan, |
Useful Info
Worms are early-game monsters that are durable and powerful, but quite slow and easy to kite. They can be found as early as Dungeon:1 and are an excellent food source.
Tips & Tricks
- Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee.
- Poisoning a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them.
- Since their walking speed is slower than that of most characters, simply backing off and poking them to death with a polearm will work wonders and leave you entirely unscathed.