Difference between revisions of "Fire crab"

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{{monster info}}
{{monster
 
|name=fire crab
 
|glyph={{LightRed|t}}
 
|tile=[[File:Fire crab.png]]
 
|flags={{No skeleton flag}}
 
|resistances={{Fire resistance 3}}
 
|vulnerabilities={{Poison vulnerability}}
 
|max_chunks=2
 
|meat={{Poisonous corpse}}
 
|xp=779
 
|holiness={{Natural}}
 
|magic_resistance=40
 
|hp_range=36-69
 
|avg_hp=52
 
|armour_class=9
 
|evasion=6
 
|habitat=Land
 
|speed= 10
 
|size={{small}}
 
|item_use={{Uses nothing}}
 
|attack1=15 ({{Bite type}}: {{Fire flavour}}: 8-15)
 
|attack2=15 ({{Claw type}}: {{Fire flavour}}: 8-15)
 
|attack3=
 
|attack4=
 
|hit_dice=8
 
|base_hp=4
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Insect intelligence}}
 
|genus=crab
 
|species=fire crab
 
}}
 
{{Flavour|These crabs are prized for their brilliantly jewelled shells. The rarity of these shells is only enhanced by the vicious, fiery nature of the animal, and their almost supernatural ability to expel massive quantities of flames.
 
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“The planet brought forth scintillating jewelled scuttling crabs, which [they] ate, smashing their shells with iron mallets; tall aspiring trees with breathtaking slenderness and colour which [they] cut down and burned the crab meat with.”<br>
 
-Douglas Adams, The Hitch-hiker’s Guide to the Galaxy}}
 
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{{list of | arthropods}}
 
{{list of | arthropods}}
 
  
 
==Useful Info==
 
==Useful Info==
 
'''Fire crabs''' are fairly durable crustaceans with fiery melee attacks and the ability to flood their surroundings with [[cloud]]s of flame (this is a special version of the [[Fire Breath]] ability, which creates big clouds). Fortunately, they are only found in the deeper sections of [[the Dungeon]], [[the Depths]], and [[the Vaults]].
 
'''Fire crabs''' are fairly durable crustaceans with fiery melee attacks and the ability to flood their surroundings with [[cloud]]s of flame (this is a special version of the [[Fire Breath]] ability, which creates big clouds). Fortunately, they are only found in the deeper sections of [[the Dungeon]], [[the Depths]], and [[the Vaults]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster1
 
|number=
 
|slot1=[[Flaming Cloud]] (d12)
 
|flags1={{Natural slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 02:15, 14 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
fire crab tFire crab.png
HP 34-70
HD 8
XP 779
Speed 10
AC 9
EV 6
Will 40
Attack1 15 (bite: fire)
Attack2 15 (claw: fire)


Resistances rF+++
Vulnerabilities Poison
Habitat Amphibious lava
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type crab, fire crab
Flags No skeleton
A variety of crab prized for its brilliantly jewelled shell. The rarity of the shells is only enhanced by its vicious, fiery nature, and its almost supernatural ability to expel massive quantities of flames.

“The planet brought forth scintillating jewelled scuttling crabs, which [they] ate, smashing their shells with iron mallets; tall aspiring trees with breathtaking slenderness and colour which [they] cut down and burned the crab meat with.”
-Douglas Adams, The Hitch-hiker’s Guide to the Galaxy

For a list of all arthropods, see list of arthropods.


Useful Info

Fire crabs are fairly durable crustaceans with fiery melee attacks and the ability to flood their surroundings with clouds of flame (this is a special version of the Fire Breath ability, which creates big clouds). Fortunately, they are only found in the deeper sections of the Dungeon, the Depths, and the Vaults.

Spells

Spell set I
Slot1 Flaming Cloud (d12) Natural flag

Tips & Tricks

  • Fire resistance can help reduce their damage output.
  • Don't expect running away to do you much good; even if you can escape the flame clouds with a step or two, they'll likely apply a new blast on you almost immediately. Kill them quick to take the fire out at the source!
  • They have enough magic resistance to make wand-based attempts at confusing or paralysing them unlikely to succeed without multiple attempts, but dedicated Hexers can usually disable them with a spell or two.
  • Their poison vulnerability makes Venom Bolt, Poison Arrow, or Poisonous Cloud all very effective at taking them out quickly.