Difference between revisions of "Gnoll shaman"
(updated to 0.16, not changed) |
(Update for 0.17. Use templates.) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version017}} |
− | + | {{monster info}} | |
− | {{monster | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{list of | gnolls}} | {{list of | gnolls}} | ||
− | |||
==Useful Info== | ==Useful Info== | ||
'''Gnoll shamans''' are support casters often found with packs of standard [[gnoll]]s. Only as powerful physically as a standard gnoll, they aren't much of a threat alone, but they can be dangerous if they manage to haste an ally with a powerful weapon. | '''Gnoll shamans''' are support casters often found with packs of standard [[gnoll]]s. Only as powerful physically as a standard gnoll, they aren't much of a threat alone, but they can be dangerous if they manage to haste an ally with a powerful weapon. | ||
− | + | {{monster spells}} | |
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 16:41, 17 December 2015
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
gnoll shaman g | |
---|---|
HP | 12-26 |
HD | 3 |
XP | 40 |
Speed | 10 |
AC | 4 |
EV | 9 |
Will | 20 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | gnoll, gnoll |
Flags | Evil Speaks Warm-blooded |
A haggard old gnoll, wise and wicked. Its strange chants and ululations send other gnolls into a wild frenzy. |
For a list of all gnolls, see list of gnolls.
Contents
Useful Info
Gnoll shamans are support casters often found with packs of standard gnolls. Only as powerful physically as a standard gnoll, they aren't much of a threat alone, but they can be dangerous if they manage to haste an ally with a powerful weapon.
Spells
Spell set I | ||
---|---|---|
Slot1 | Corona | Priest flag |
Slot2 | Heal Other (2d1+3) | Priest flag |
Slot3 | Haste Other | Priest flag |
Slot4 | Minor Healing (2d1+3) | Emergency flag, Priest flag |
Tips & Tricks
- Their Corona spell doesn't make a big difference for characters in heavy armour, but can make combat significantly riskier for evasion-based characters.
- Try to separate them from their allies: hasted gnolls are not fun to fight. If this is not possible, at least target them in preference to normal gnolls.