Difference between revisions of "Arc Blade"
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{{flavour|A blade somehow crafted from pure electricity. Striking an enemy with it occasionally unleashes a static discharge.}} | {{flavour|A blade somehow crafted from pure electricity. Striking an enemy with it occasionally unleashes a static discharge.}} | ||
[[File:Arc_blade.png]] '''''the +4 arc blade''''' | [[File:Arc_blade.png]] '''''the +4 arc blade''''' | ||
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+4 [[rapier]] | +4 [[rapier]] | ||
− | Casts [[Static Discharge]] | + | 33.3% chance: Casts [[Static Discharge]] on the target<br> |
{{Electricity resistance}} | {{Electricity resistance}} | ||
==Desirability== | ==Desirability== | ||
− | The | + | The arc blade is a very solid weapon for the early- and mid-game. The damage output from Static Discharge can quickly take down most early [[unique]]s and many later threats, especially if your Short Blades skill is sufficient to reach min delay. Against crowds, the damage instead spreads out, a useful effect if you can fight foes in a bottleneck. |
+ | |||
+ | Against electric-resistant targets, however, this weapon is no better than a +4 rapier that happens to grant rElec. Carrying an alternate weapon is strongly advised, as electricity resistance is very common later on. | ||
Be careful of using this weapon near summons, allies, and, if you're a [[Fedhas]] worshipper, plants. | Be careful of using this weapon near summons, allies, and, if you're a [[Fedhas]] worshipper, plants. | ||
==History== | ==History== | ||
− | + | The arc blade was introduced in 0.14. | |
− | Prior to [[0.15]] it was a +3, +5 weapon. | + | Prior to [[0.15]], it was a +3, +5 weapon. |
− | + | Prior to [[0.16]], it was a [[cutlass]]. | |
[[category:unrands]] | [[category:unrands]] | ||
[[category:short blades]] | [[category:short blades]] |
Revision as of 02:30, 21 March 2018
A blade somehow crafted from pure electricity. Striking an enemy with it occasionally unleashes a static discharge. |
+4 rapier
33.3% chance: Casts Static Discharge on the target
rElec
Desirability
The arc blade is a very solid weapon for the early- and mid-game. The damage output from Static Discharge can quickly take down most early uniques and many later threats, especially if your Short Blades skill is sufficient to reach min delay. Against crowds, the damage instead spreads out, a useful effect if you can fight foes in a bottleneck.
Against electric-resistant targets, however, this weapon is no better than a +4 rapier that happens to grant rElec. Carrying an alternate weapon is strongly advised, as electricity resistance is very common later on.
Be careful of using this weapon near summons, allies, and, if you're a Fedhas worshipper, plants.
History
The arc blade was introduced in 0.14.
Prior to 0.15, it was a +3, +5 weapon.