Difference between revisions of "Injury Bond"

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(Set version to 0.17. Use template.)
(Updated for 0.21. Anyone know when the effect changed from being multi-target to single?)
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{{Flavour|This spell allows the caster to protect his allies, redirecting half of any suffered damage towards the caster.}}
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{{Flavour|Binds the caster to a nearby ally, redirecting half of any damage the target suffers to the caster.}}
  
'''Injury Bond''' is a monster-only spell which causes any damage dealt to an enemy within the caster's [[line of sight]] to be split between the target and the caster. This essentially doubles the health of all affected monsters until the caster dies.
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'''Injury Bond''' is a monster-only spell which protects a single ally, causing half of any damage dealt to the recipient to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.
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==History==
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Injury Bond was added in [[0.12]].
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Prior to 0.??, Injury Bond affected all allies in the caster's line of sight.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]

Revision as of 04:02, 11 April 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Binds the caster to a nearby ally, redirecting half of any damage the target suffers to the caster.

Injury Bond is a monster-only spell which protects a single ally, causing half of any damage dealt to the recipient to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.

History

Injury Bond was added in 0.12.

Prior to 0.??, Injury Bond affected all allies in the caster's line of sight.

The following enemies cast Injury Bond: