Difference between revisions of "Sceptre of Torment"
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{{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.}} | {{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.}} | ||
− | [[File:Sceptre of torment.png]]'''''the +7 sceptre of Torment''''' | + | [[File:Sceptre of torment.png]] '''''the +7 sceptre of Torment''''' |
+7 [[eveningstar]] | +7 [[eveningstar]] |
Revision as of 13:48, 10 February 2019
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder. |
+7 eveningstar
Pain brand
Casts Symbol of Torment on 20% of successful attacks - the wielder is immune to these torments
Evil
Desirability
The sceptre of Torment is an excellent weapon for those invested in Necromancy that can take full advantage of the pain brand, and still a very good weapon with no Necromancy trained, as a +7 eveningstar, the highest-damage one-handed base type. Its torment effect is very useful in a standard game, but falls off somewhat in the Hells and Pandemonium, where most enemies are immune to it.
History
- Prior to 0.23, the sceptre of Torment had a staff as its base type, did not have the pain brand, triggered torment on 50% of its attacks, and did not make the wielder immune to its torments.
- Prior to 0.20, the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
- Prior to 0.17, the sceptre of Torment had a mace as its base type.
- Prior to 0.15, the Sceptre of Torment was a +7, +6 weapon.