Difference between revisions of "Jumping spider"
(updated to 0.18, not changed) |
(Update to 0.24; their size was changed in commit 98010b71) |
||
| Line 1: | Line 1: | ||
| − | {{ | + | {{version024}} |
{{list of | arthropods}} | {{list of | arthropods}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
| − | '''Jumping spiders''' are | + | '''Jumping spiders''' are small, [[poison]]ous spiders that attack in a unique way; they can quickly "jump" ([[blink]]) into melee range with you, and their bite attacks have a 50% chance to ensnare you as though you'd just walked into a [[web]] [[trap]]. This can leave you defenseless for several turns while the jumping spider and anything else around tears you to pieces. They also have a moderately powerful poison attack. They can be found in the [[Spider's Nest]] and near its entrance in [[Lair]]. |
| + | |||
| + | Some monsters will summon them via the [[Summon Vermin]] spell. | ||
{{monster spells}} | {{monster spells}} | ||
| Line 10: | Line 12: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*When facing groups of various kinds of spiders in the Spider's Nest, prioritizing targets can be tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first if possible. Even severe poisoning can be remedied with a single [[potion of curing]] after all. | *When facing groups of various kinds of spiders in the Spider's Nest, prioritizing targets can be tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first if possible. Even severe poisoning can be remedied with a single [[potion of curing]] after all. | ||
| − | *[[Spellcasting]] is not inhibited by being entangled, so consider nuking everything around you before spending several turns struggling to escape | + | *[[Spellcasting]] is not inhibited by being entangled, so consider nuking everything around you before spending several turns struggling to escape. |
==History== | ==History== | ||
| − | Prior to [[0.11]], jumping spiders did not have an ensnaring melee attack. | + | *Prior to [[0.19]], they were [[Size|medium-sized]] monsters. |
| + | *Prior to [[0.11]], jumping spiders did not have an ensnaring melee attack. | ||
[[Category:Arachnid]] | [[Category:Arachnid]] | ||
Revision as of 20:29, 12 February 2020
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
For a list of all arthropods, see list of arthropods.
| jumping spider s | |
|---|---|
| HP | 21-43 |
| HD | 8 |
| XP | 272 |
| Speed | 15 |
| AC | 6 |
| EV | 12 |
| Will | 20 |
| Attack1 | 20 (pounce: ensnare) |
| Attack2 | 8 (bite: plain)
|
| Resistances | None |
| Vulnerabilities | Poison |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Small |
| Type | spider, jumping spider |
| Flags | No skeleton Web immune |
| A spider which weaves webs between its front legs and leaps at its prey, ensnaring them. The speed with which it leaps is almost supernatural. |
Contents
Useful Info
Jumping spiders are small, poisonous spiders that attack in a unique way; they can quickly "jump" (blink) into melee range with you, and their bite attacks have a 50% chance to ensnare you as though you'd just walked into a web trap. This can leave you defenseless for several turns while the jumping spider and anything else around tears you to pieces. They also have a moderately powerful poison attack. They can be found in the Spider's Nest and near its entrance in Lair.
Some monsters will summon them via the Summon Vermin spell.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Blink Close | Natural flag |
| Slot2 | Blink Range | Natural flag |
Tips & Tricks
- When facing groups of various kinds of spiders in the Spider's Nest, prioritizing targets can be tricky. Jumping spiders can cover a lot of distance in a very short time and can disable you with very lethal consequences, so try to target them first if possible. Even severe poisoning can be remedied with a single potion of curing after all.
- Spellcasting is not inhibited by being entangled, so consider nuking everything around you before spending several turns struggling to escape.
History
- Prior to 0.19, they were medium-sized monsters.
- Prior to 0.11, jumping spiders did not have an ensnaring melee attack.