Difference between revisions of "Stat zero"
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− | When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns). | + | When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns). |
==Causes== | ==Causes== | ||
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*By 1 at a time: | *By 1 at a time: | ||
**The [[bad mutations#Deterioration|Deterioration]] mutation. | **The [[bad mutations#Deterioration|Deterioration]] mutation. | ||
− | |||
**The melee attacks of certain monsters: | **The melee attacks of certain monsters: | ||
***{{monsterlink|Quasit}} (dexterity only) | ***{{monsterlink|Quasit}} (dexterity only) | ||
***{{monsterlink|Ghost moth}} | ***{{monsterlink|Ghost moth}} | ||
***{{monsterlink|Eidolon}} | ***{{monsterlink|Eidolon}} | ||
− | **Decomposition | + | **Decomposition from attempted [[mutation]] of an undead character. |
*By more than 1 at a time: | *By more than 1 at a time: | ||
**[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]]. | **[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]]. | ||
**[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go. | **[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go. | ||
− | ** | + | **[[Hell]] effects and mummy [[death curse]]s. |
− | ** | + | **Casting spells while wielding the [[staff of Wucad Mu]]. |
**Stepping on or being in view of a monster stepping on [[Zot trap]]s. | **Stepping on or being in view of a monster stepping on [[Zot trap]]s. | ||
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Stats can be more permanently lowered by the following means: | Stats can be more permanently lowered by the following means: | ||
− | *[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of | + | *[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of mutation|somehow]]). |
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat). | *Equipment with negative stat modifiers (but you can remove the equipment to restore the stat). | ||
*[[Jiyva]]'s stat shuffling. (will never reduce a stat to zero) | *[[Jiyva]]'s stat shuffling. (will never reduce a stat to zero) | ||
− | The last two never lower a base stat to zero | + | The last two never lower a base stat to zero. |
==Effects== | ==Effects== | ||
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===Clumsy (Dexterity)=== | ===Clumsy (Dexterity)=== | ||
− | *Your [[EV]] score is set to 2 + size_bonus + [[Repulsion field]] bonus | + | *Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code> |
*Your [[SH]] score is set to 0 | *Your [[SH]] score is set to 0 | ||
*Your [[stealth]] score is set to 0 | *Your [[stealth]] score is set to 0 | ||
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==Precautions== | ==Precautions== | ||
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects. | Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects. | ||
− | * | + | *Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. |
− | |||
<!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) --> | <!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) --> | ||
==History== | ==History== | ||
− | Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | + | *In [[0.28]], 0 intelligence's 80% chance to fail reading scrolls will be replaced with complete inability to read scrolls. 0 strength's lowered regeneration rate will be replaced with -Regen in monster LOS. |
− | + | *Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | |
− | Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage. | + | *Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage. |
− | + | *Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this. | |
− | Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this. | + | *Stat zero was added in [[0.13]], replacing [[stat death]]. |
− | |||
− | Stat zero was added in [[0.13]], replacing [[stat death]]. | ||
[[Category:Stats]] | [[Category:Stats]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 17:41, 28 October 2021
When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0
(Max: 200 turns).
Contents
Causes
The following can all drain your attributes:
- By 1 at a time:
- The Deterioration mutation.
- The melee attacks of certain monsters:
- 5 Quasit (dexterity only)
- y Ghost moth
- W Eidolon
- Decomposition from attempted mutation of an undead character.
- By more than 1 at a time:
- Malmutate and Corrupting Pulse can give permanent and transient mutations respectively, which can include reduced attributes.
- Brain Feed: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
- Hell effects and mummy death curses.
- Casting spells while wielding the staff of Wucad Mu.
- Stepping on or being in view of a monster stepping on Zot traps.
As you gain experience, you regain stats lost through any of these means (except malmutate).
Stats can be more permanently lowered by the following means:
- Mutations which affect attributes (this lasts until the mutation is removed somehow).
- Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
- Jiyva's stat shuffling. (will never reduce a stat to zero)
The last two never lower a base stat to zero.
Effects
The following effects occur when any stat reaches 0:
- you immediately suffer 2-4 turns of paralysis which ignores a Formicid's stasis
- you are slowed until the stat completely recovers. (doesn't stack)
The following effects are dependent on the specific stat which was drained to 0:
Collapse (Strength)
- Your HP regeneration rate is divided by 4
Brainless (Intelligence)
Clumsy (Dexterity)
- Your EV score is set to
2 + size_bonus + Repulsion field bonus
- Your SH score is set to 0
- Your stealth score is set to 0
- You can't stab monsters
Precautions
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.
- Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
History
- In 0.28, 0 intelligence's 80% chance to fail reading scrolls will be replaced with complete inability to read scrolls. 0 strength's lowered regeneration rate will be replaced with -Regen in monster LOS.
- Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
- Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
- Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
- Stat zero was added in 0.13, replacing stat death.