Difference between revisions of "Stat zero"

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When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
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When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
  
 
==Causes==
 
==Causes==
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*By 1 at a time:
 
*By 1 at a time:
 
**The [[bad mutations#Deterioration|Deterioration]] mutation.
 
**The [[bad mutations#Deterioration|Deterioration]] mutation.
**[[Sickness]].
 
 
**The melee attacks of certain monsters:
 
**The melee attacks of certain monsters:
 
***{{monsterlink|Quasit}} (dexterity only)
 
***{{monsterlink|Quasit}} (dexterity only)
 
***{{monsterlink|Ghost moth}}
 
***{{monsterlink|Ghost moth}}
 
***{{monsterlink|Eidolon}}
 
***{{monsterlink|Eidolon}}
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.
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**Decomposition from attempted [[mutation]] of an undead character.
 
*By more than 1 at a time:
 
*By more than 1 at a time:
 
**[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]].
 
**[[Malmutate]] and [[Corrupting Pulse]] can give permanent and transient mutations respectively, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]].
 
**[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
 
**[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and mummy [[death curse]]s.
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**[[Hell]] effects and mummy [[death curse]]s.
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].
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**Casting spells while wielding the [[staff of Wucad Mu]].
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
**Stepping on or being in view of a monster stepping on [[Zot trap]]s.
  
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Stats can be more permanently lowered by the following means:
 
Stats can be more permanently lowered by the following means:
*[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of cure mutation|somehow]]).
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*[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of mutation|somehow]]).
 
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
 
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
 
*[[Jiyva]]'s stat shuffling. (will never reduce a stat to zero)
 
*[[Jiyva]]'s stat shuffling. (will never reduce a stat to zero)
  
The last two never lower a base stat to zero. Sustain attributes provides no help with any of these, and the stat does not restore naturally.
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The last two never lower a base stat to zero.
  
 
==Effects==
 
==Effects==
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===Clumsy (Dexterity)===
 
===Clumsy (Dexterity)===
*Your [[EV]] score is set to 2 + size_bonus + [[Repulsion field]] bonus
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*Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code>
 
*Your [[SH]] score is set to 0
 
*Your [[SH]] score is set to 0
 
*Your [[stealth]] score is set to 0
 
*Your [[stealth]] score is set to 0
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==Precautions==
 
==Precautions==
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
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*Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
 
 
<!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) -->
 
<!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) -->
  
 
==History==
 
==History==
Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].
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*In [[0.28]], 0 intelligence's 80% chance to fail reading scrolls will be replaced with complete inability to read scrolls. 0 strength's lowered regeneration rate will be replaced with -Regen in monster LOS.
 
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*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].
Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.
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*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.
 
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*Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
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*Stat zero was added in [[0.13]], replacing [[stat death]].
 
 
Stat zero was added in [[0.13]], replacing [[stat death]].
 
  
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
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[[Category:Crystal Ball Articles]]

Revision as of 17:41, 28 October 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

As you gain experience, you regain stats lost through any of these means (except malmutate).

Stats can be more permanently lowered by the following means:

  • Mutations which affect attributes (this lasts until the mutation is removed somehow).
  • Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
  • Jiyva's stat shuffling. (will never reduce a stat to zero)

The last two never lower a base stat to zero.

Effects

The following effects occur when any stat reaches 0:

  • you immediately suffer 2-4 turns of paralysis which ignores a Formicid's stasis
  • you are slowed until the stat completely recovers. (doesn't stack)

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

Brainless (Intelligence)

  • You can't memorise or cast spells
  • You fail to read scrolls 80% of the time

Clumsy (Dexterity)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.

  • Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.

History

  • In 0.28, 0 intelligence's 80% chance to fail reading scrolls will be replaced with complete inability to read scrolls. 0 strength's lowered regeneration rate will be replaced with -Regen in monster LOS.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
  • Stat zero was added in 0.13, replacing stat death.