Difference between revisions of "Guile"

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==Strategy==
 
==Strategy==
*Losing willpower is quite risky; [[paralysis]], [[petrification]], and other hexes are potentially lethal! However, this item may be safely used in situations where you are sure that these status conditions aren't a major concern. For example, taking on [[ghost vault]]s on a cleared floor.  
+
*Losing willpower is quite risky; [[paralysis]], [[petrification]], and other hexes are very much lethal! However, this item may be safely used in situations where you are sure that these status conditions aren't a major concern. For example, taking on [[ghost vault]]s on a cleared floor.  
 
**In addition: The [[Lair]], some of its branches ([[Spider]], [[Snake]], and [[Shoals]]), and the early [[Dungeon]] do not have many extremely deliberating hexes. After all, you aren't expected to be immune yet.
 
**In addition: The [[Lair]], some of its branches ([[Spider]], [[Snake]], and [[Shoals]]), and the early [[Dungeon]] do not have many extremely deliberating hexes. After all, you aren't expected to be immune yet.
*Casters specializing in [[Hexes]] benefit most, especially as it takes the shield slot, but any character can benefit with status [[wands]] and a little [[Evocations]] training.
+
*Casters specializing in [[Hexes]] benefit most, especially as it takes the shield slot. However, any character can benefit with status [[wands]] and a little [[Evocations]] training.
  
 
==History==
 
==History==

Revision as of 23:08, 3 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

The Guile ego, exclusive to orbs, give you -80 (**) willpower. In exchange, monsters you target with Hexes or other willpower-checks will have an effective -80 willpower.

Strategy

  • Losing willpower is quite risky; paralysis, petrification, and other hexes are very much lethal! However, this item may be safely used in situations where you are sure that these status conditions aren't a major concern. For example, taking on ghost vaults on a cleared floor.
    • In addition: The Lair, some of its branches (Spider, Snake, and Shoals), and the early Dungeon do not have many extremely deliberating hexes. After all, you aren't expected to be immune yet.
  • Casters specializing in Hexes benefit most, especially as it takes the shield slot. However, any character can benefit with status wands and a little Evocations training.

History

The guile ego, along with orbs, was introduced in 0.28.

Orbs
EnergyGuileLightMayhemWrath