Difference between revisions of "Mulch"

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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
 
'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
 
*[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5%
 
*[[Stone]]s, [[Sling bullet]]s, [[Arrow]]s, [[Bolt]]s: 12.5%
*[[Dart]]s: 8.33%
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*Poisoned [[Dart]]s: 8.33%
 
*[[Javelin]]s, [[Boomerang]]s: 5%
 
*[[Javelin]]s, [[Boomerang]]s: 5%
 
*[[Large rock]]s: 4%
 
*[[Large rock]]s: 4%
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Brands also can affect mulch rates:
 
Brands also can affect mulch rates:
 
**[[Dispersal_(brand)|Dispersal]] Boomerangs: Always mulch.
 
**[[Dispersal_(brand)|Dispersal]] Boomerangs: Always mulch.
**Branded [[Dart]]s: 16.67%
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**Other [[Dart]]s: 16.67%
  
 
==History==
 
==History==

Revision as of 04:47, 26 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.

Brands also can affect mulch rates:

History

  • Prior to 0.24, Exploding ammo existed, which always mulched.
  • Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
  • Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
  • Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.