Difference between revisions of "Ability"
Kernmantle (talk | contribs) (Removed obsolete ability) |
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''For unique monster abilities, see [[Special ability]]'' | ''For unique monster abilities, see [[Special ability]]'' | ||
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*Natural abilities, such as a [[naga]]'s [[Spit Poison]] ability | *Natural abilities, such as a [[naga]]'s [[Spit Poison]] ability | ||
*Powers given by [[mutation]]s, such as [[blink]]ing | *Powers given by [[mutation]]s, such as [[blink]]ing | ||
− | *Powers given by an [[item]], such as [[ | + | *Powers given by an [[item]], such as an [[artefact]]'s +[[Blink]]. |
− | *Powers given by a [[god]], such as [[Elyvilon]]'s | + | *Powers given by a [[god]], such as [[Elyvilon]]'s Heal Self. |
− | Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. Abilities | + | Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. Abilities based on sound or speech are stopped by [[silence]]. |
==Ability Costs== | ==Ability Costs== | ||
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*Permanent MP | *Permanent MP | ||
*[[HP]] | *[[HP]] | ||
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*[[Piety]] | *[[Piety]] | ||
− | *[[Breath]] | + | *Cooldown ([[Exhaustion]], [[Breath]], -[[Barachim|Hop]]...) |
*[[Delay]] | *[[Delay]] | ||
*[[Pain]] | *[[Pain]] | ||
− | |||
==History== | ==History== | ||
− | Prior to [[0.17]], ability scores were capped at 72, now at 125. | + | *Prior to [[0.26]], many abilities were regulated with a [[food]] cost. |
+ | *Prior to [[0.17]], ability scores were capped at 72, now at 125. | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Revision as of 00:27, 28 April 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For unique monster abilities, see Special ability
An ability is a power that a player character may have, and may choose to use at any time. Abilities can be unleashed by pressing the a key.
Abilities can be:
- Natural abilities, such as a naga's Spit Poison ability
- Powers given by mutations, such as blinking
- Powers given by an item, such as an artefact's +Blink.
- Powers given by a god, such as Elyvilon's Heal Self.
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into Bat Form while full of blood. Abilities based on sound or speech are stopped by silence.
Ability Costs
Unlike spells, which almost always only cost MP and spell hunger, abilities can have multiple costs. These include: