Difference between revisions of "Spirit shield"

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'''Spirit shield''' is an [[ego]] only found on [[moon troll leather armour]], the [[hat of the Bear Spirit]], and some [[randart]]s. This ego duplicates the effect of an [[amulet of guardian spirit]], linking your [[HP]] and [[MP]] pools so that all damage you take will be split proportionally between them. This even affects normally hard-to-resist damage sources such as [[torment]] and [[smiting]]. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted.
 
'''Spirit shield''' is an [[ego]] only found on [[moon troll leather armour]], the [[hat of the Bear Spirit]], and some [[randart]]s. This ego duplicates the effect of an [[amulet of guardian spirit]], linking your [[HP]] and [[MP]] pools so that all damage you take will be split proportionally between them. This even affects normally hard-to-resist damage sources such as [[torment]] and [[smiting]]. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted.
  
[[Deep dwarves]] gaining spirit shield will have their MP set to zero, and their MP regeneration stops (though, like with HP, other methods of restoring MP still function normally). [[Djinn]] do not have MP, so are completely unaffected. [[Vine Stalker]]s posses spirit shield innately, and are unaffected by further sources of it.
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[[Deep dwarves]] gaining spirit shield will have their MP set to zero, and their MP regeneration stops (though, like with HP, other methods of restoring MP still function normally). [[Djinn]] do not have MP, so are completely unaffected. [[Vine Stalker]]s posess innate spirit shield, so are also unaffected by external sources.
  
 
====Damage Reduction Example====
 
====Damage Reduction Example====

Revision as of 14:36, 25 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Spirit shield is an ego only found on moon troll leather armour, the hat of the Bear Spirit, and some randarts. This ego duplicates the effect of an amulet of guardian spirit, linking your HP and MP pools so that all damage you take will be split proportionally between them. This even affects normally hard-to-resist damage sources such as torment and smiting. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. HP will not be reduced to 0 before all MP is exhausted.

Deep dwarves gaining spirit shield will have their MP set to zero, and their MP regeneration stops (though, like with HP, other methods of restoring MP still function normally). Djinn do not have MP, so are completely unaffected. Vine Stalkers posess innate spirit shield, so are also unaffected by external sources.

Damage Reduction Example

If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to HP loss.

History

  • Prior to 0.26, equipping an item with the spirit shield ego would reduce your current MP to 0.
  • Prior to 0.25, scarves could have the spirit shield ego.
  • Prior to 0.20, hats could have the spirit shield ego.