Difference between revisions of "Item usage"
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− | A monster's '''item usage''' property describes which types of items it can use. There are four "levels", and | + | A monster's '''item usage''' property describes which types of items it can use. There are four "levels", and every next level includes all the permissons of the previous ones. |
*"Uses nothing" (stored in the [[source code]] as <code>MONUSE_NOTHING</code>) means the monster cannot use items or doors. | *"Uses nothing" (stored in the [[source code]] as <code>MONUSE_NOTHING</code>) means the monster cannot use items or doors. |
Revision as of 08:26, 26 July 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A monster's item usage property describes which types of items it can use. There are four "levels", and every next level includes all the permissons of the previous ones.
- "Uses nothing" (stored in the source code as
MONUSE_NOTHING
) means the monster cannot use items or doors. - "Open doors" (
MONUSE_OPEN_DOORS
) means the monster can open doors, but cannot use inventory-type items. - "Starting equipment" (
MONUSE_STARTING_EQUIPMENT
) means the monster is sometimes generated with items that it can use. The items a monster starts with is dependent on its type; gnolls tend to start with polearms, Sigmund always carries a magical scythe, and centaurs always have bows and may sometimes wear barding. - "Weapons & armour" (
MONUSE_WEAPONS_ARMOUR
) means that the monster can pick up and use items on the floor, including wands. Note that monsters can pick up only items the player has not seen yet.