Difference between revisions of "Nonliving"

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'''Nonliving''' monsters are inanimate objects and substances which have gained autonomy via magical, technological, or natural means.  ([[Undead]] monsters, by contrast, were at one time alive.)
 
'''Nonliving''' monsters are inanimate objects and substances which have gained autonomy via magical, technological, or natural means.  ([[Undead]] monsters, by contrast, were at one time alive.)
  
They include [[golem]]s, [[gargoyle]]s, [[statue]]s, [[List of elementals|elemental]]s, [[mimic]]s and [[dancing weapon]]s.
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Nonliving monsters include [[golem]]s, [[gargoyle]]s, [[statue]]s, [[List of elementals|elemental]]s, [[mimic]]s and [[dancing weapon]]s.
  
All nonliving creatures are immune to [[negative energy]], [[confusion]], and [[asphyxiation]] (being [[unbreathing]]). They can be [[slow]]ed (unless they are immobile), but not put to [[sleep]].
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All nonliving monsters are immune to [[negative energy]], [[confusion]], and [[asphyxiation]] (being [[unbreathing]]). They can be [[slow]]ed (unless they are immobile), but not put to [[sleep]]. Most – but not all – nonliving monsters are also resistant to poison and electricity.  The [[training dummy]], for instance, is resistant to neither.
  
Most – but not all – nonliving monsters are also resistant to poison and electricity.  The [[training dummy]], for instance, is resistant to neither. Many are also [[willpower|immune to enchantments]].
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Nonliving players are immune to [[poison]] and [[miasma]]. They are not immune to torment or confusion.
  
 
* [[:Category:Nonliving holiness|List of nonliving monsters]]
 
* [[:Category:Nonliving holiness|List of nonliving monsters]]
  
 
[[Category:Nonliving holiness|*]]
 
[[Category:Nonliving holiness|*]]

Revision as of 08:46, 11 May 2023

Nonliving monsters are inanimate objects and substances which have gained autonomy via magical, technological, or natural means. (Undead monsters, by contrast, were at one time alive.)

Nonliving monsters include golems, gargoyles, statues, elementals, mimics and dancing weapons.

All nonliving monsters are immune to negative energy, confusion, and asphyxiation (being unbreathing). They can be slowed (unless they are immobile), but not put to sleep. Most – but not all – nonliving monsters are also resistant to poison and electricity. The training dummy, for instance, is resistant to neither.

Nonliving players are immune to poison and miasma. They are not immune to torment or confusion.