Difference between revisions of "Maxwell's thermic engine"
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{{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved. | {{flavour|A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved. | ||
It becomes more effective when it hits something. This effect fades over time.}} | It becomes more effective when it hits something. This effect fades over time.}} | ||
− | [[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine''' | + | [[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine''' |
+2 [[double sword]] | +2 [[double sword]] | ||
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Enchantment increases as you land hits and decreases over time | Enchantment increases as you land hits and decreases over time | ||
__NOTOC__ | __NOTOC__ | ||
− | + | ==Mechanics== | |
The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the [[fencer's gloves]]), up to a maximum of +14. It decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded. | The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the [[fencer's gloves]]), up to a maximum of +14. It decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded. | ||
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==Desirability== | ==Desirability== | ||
− | High. Double swords are | + | High. Double swords are one of the best one-handed [[Long Blades]], and flaming and freezing are great brands on their own. So, as a double sword with both brands, and the potential for high enchant, '''Maxwell's thermic engine'''<ref>{{source ref|0.30.1|art-data.txt|1541}}</ref> is among the strongest one-handers before [[extended]]. (As extended is filled with evil, a [[holy wrath]] weapon will usually come out ahead.) |
− | Do note that | + | Do note that, in order to increase the enchantment, you actually need to hit. If you're facing high-[[EV]] creatures, it can take a while to get this sword going; a more conventionally enchanted sword may perform better in this circumstance. |
==History== | ==History== |
Revision as of 21:13, 2 September 2023
A strange sword, one blade blistering hot and the other icy cold. When it hits its target the thermal gradient increases. What causes this effect is unknown but it is rumored that otherworldly forces are involved.
It becomes more effective when it hits something. This effect fades over time. |
the +2 Maxwell's thermic engine
+2 double sword
Simultaneous Flaming and Freezing brands (applies both)
Enchantment increases as you land hits and decreases over time
Mechanics
The engine's enchantment increases by 1 or 2 each time its wielder lands a hit (including those from ripostes from the fencer's gloves), up to a maximum of +14. It decreases by 1 for each turn spent not hitting a creature (i.e. not attacking, moving, waiting, missed swings, etc.), but will not decrease past the base level of +2. The enchantment immediately drops to +2 if the sword is unwielded.
This weapon will cauterize a hydra's heads like any other edged weapon of flaming, then apply freezing for the chance to slow (without cutting another head).
Desirability
High. Double swords are one of the best one-handed Long Blades, and flaming and freezing are great brands on their own. So, as a double sword with both brands, and the potential for high enchant, Maxwell's thermic engine[1] is among the strongest one-handers before extended. (As extended is filled with evil, a holy wrath weapon will usually come out ahead.)
Do note that, in order to increase the enchantment, you actually need to hit. If you're facing high-EV creatures, it can take a while to get this sword going; a more conventionally enchanted sword may perform better in this circumstance.
History
- Prior to 0.22, Maxwell's thermic engine gave its wielder rF- and rC-.
- Maxwell's thermic engine was added in 0.20, replacing both the Dagger of Chilly Death and Scimitar of Flaming Death.
References
- ↑ art-data.txt:1541 (0.30.1)