Difference between revisions of "Hit dice"

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(a more standard form)
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''"HD" redirects here. For the obsolete player race, see [[Hill Dwarf]]''
 
''"HD" redirects here. For the obsolete player race, see [[Hill Dwarf]]''
  
[[Hit dice]] (or '''HD''') is roughly equivalent to a monster's [[experience level]]; it is ''not'' the same as [[hit points]]. Hit dice affects a monster's [[willpower]], [[spell power]], experience value, accuracy, etc., as well as what a monster [[polymorph]]s into and whether it will be affected by things like [[Mephitic Cloud]] and [[dart]]s.
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'''Hit dice''' ('''HD''') is roughly equivalent to a monster's [[experience level]]; it is ''not'' the same as [[hit points]].  
  
Monster melee [[to hit]] is 18+HD*(1.5, or 2.5 for monsters with the [[Fighter flag]]). Beam to hit is 12*HD.
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==Useful Info==
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Each monster has a set HD value. It has an effect on the following:
  
The player can temporarily reduce monsters' HD by [[draining]] them (weapons of [[draining (brand)|draining]], certain other [[negative energy]]-based attacks), or by [[Malmutate|malmutating]] them (such as from [[Irradiate]]).
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*Monster accuracy. Melee [[to-hit]] equals <code>18 + HD * 1.5</code>, or <code>18 + HD * 2.5</code> with the [[Fighter flag]]. Beam to-hit is <code>12*HD</code>.
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*Monster [[spell power]]. The more HD, the stronger the spell. The exact effect depends on the spell in question.
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*Some [[attack flavour]]s are modified by HD. For example, the "cold" attack flavour deals more damage with more HD.
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*Certain player effects, like [[Dazzling Flash]], [[Mephitic Cloud]], and [[atropa]] / [[datura]] [[dart]]s, check HD directly. The way HD is checked depends on the effect itself.
  
Some examples: [[hobgoblin]]s and most other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: this is why they deal so much damage with their spells.
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Maximum HP and [[willpower]] are also determined by HD, indirectly. Monsters have a predefined HP/will value, independent from their HD (e.g. 2 monsters with the same HD can have different will). However, lowering HD will lower their HP/will, while increasing HD has the opposite effect.
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Some examples: [[hobgoblin]]s and most other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]], at 30: this is why they deal so much damage with their spells.
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===Modifying====
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The player can temporarily reduce monsters' HD by [[draining]] them (weapons of [[draining (brand)|draining]], certain other [[negative energy]]-based attacks), or by [[Malmutate|malmutating]] them (such as from [[Irradiate]]).
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For [[Summonings]] spells, you can increase HD of your [[summon]]s by increasing [[spell power]].
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 02:14, 18 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

"HD" redirects here. For the obsolete player race, see Hill Dwarf

Hit dice (HD) is roughly equivalent to a monster's experience level; it is not the same as hit points.

Useful Info

Each monster has a set HD value. It has an effect on the following:

  • Monster accuracy. Melee to-hit equals 18 + HD * 1.5, or 18 + HD * 2.5 with the Fighter flag. Beam to-hit is 12*HD.
  • Monster spell power. The more HD, the stronger the spell. The exact effect depends on the spell in question.
  • Some attack flavours are modified by HD. For example, the "cold" attack flavour deals more damage with more HD.
  • Certain player effects, like Dazzling Flash, Mephitic Cloud, and atropa / datura darts, check HD directly. The way HD is checked depends on the effect itself.

Maximum HP and willpower are also determined by HD, indirectly. Monsters have a predefined HP/will value, independent from their HD (e.g. 2 monsters with the same HD can have different will). However, lowering HD will lower their HP/will, while increasing HD has the opposite effect.

Some examples: hobgoblins and most other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27. Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire, at 30: this is why they deal so much damage with their spells.

Modifying=

The player can temporarily reduce monsters' HD by draining them (weapons of draining, certain other negative energy-based attacks), or by malmutating them (such as from Irradiate).

For Summonings spells, you can increase HD of your summons by increasing spell power.