Difference between revisions of "Hit dice"

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*Certain player effects, like [[Dazzling Flash]], [[Mephitic Cloud]], and [[atropa]] / [[datura]] [[dart]]s, check HD directly. The way HD is checked depends on the effect itself.
 
*Certain player effects, like [[Dazzling Flash]], [[Mephitic Cloud]], and [[atropa]] / [[datura]] [[dart]]s, check HD directly. The way HD is checked depends on the effect itself.
  
Maximum HP and [[willpower]] are also determined by HD, indirectly. Monsters have a predefined HP/will value, independent from their HD (e.g. 2 monsters with the same HD can have different will). However, lowering HD will lower their HP/will, while increasing HD has the opposite effect.
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Maximum HP and [[willpower]] are also determined by HD, indirectly. Monsters have a predefined HP/will value, independent from their HD (e.g. 2 monsters with the same HD can have different will). However, lowering HD will lower a monster's HP/will, while increasing HD has the opposite effect.
  
 
Some examples: [[hobgoblin]]s and most other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]], at 30: this is why they deal so much damage with their spells.
 
Some examples: [[hobgoblin]]s and most other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]], at 30: this is why they deal so much damage with their spells.
  
===Modifying====
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===Modifying===
 
The player can temporarily reduce monsters' HD by [[draining]] them (weapons of [[draining (brand)|draining]], certain other [[negative energy]]-based attacks), or by [[Malmutate|malmutating]] them (such as from [[Irradiate]]).  
 
The player can temporarily reduce monsters' HD by [[draining]] them (weapons of [[draining (brand)|draining]], certain other [[negative energy]]-based attacks), or by [[Malmutate|malmutating]] them (such as from [[Irradiate]]).  
  

Revision as of 02:14, 18 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

"HD" redirects here. For the obsolete player race, see Hill Dwarf

Hit dice (HD) is roughly equivalent to a monster's experience level; it is not the same as hit points.

Useful Info

Each monster has a set HD value. It has an effect on the following:

  • Monster accuracy. Melee to-hit equals 18 + HD * 1.5, or 18 + HD * 2.5 with the Fighter flag. Beam to-hit is 12*HD.
  • Monster spell power. The more HD, the stronger the spell. The exact effect depends on the spell in question.
  • Some attack flavours are modified by HD. For example, the "cold" attack flavour deals more damage with more HD.
  • Certain player effects, like Dazzling Flash, Mephitic Cloud, and atropa / datura darts, check HD directly. The way HD is checked depends on the effect itself.

Maximum HP and willpower are also determined by HD, indirectly. Monsters have a predefined HP/will value, independent from their HD (e.g. 2 monsters with the same HD can have different will). However, lowering HD will lower a monster's HP/will, while increasing HD has the opposite effect.

Some examples: hobgoblins and most other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27. Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire, at 30: this is why they deal so much damage with their spells.

Modifying

The player can temporarily reduce monsters' HD by draining them (weapons of draining, certain other negative energy-based attacks), or by malmutating them (such as from Irradiate).

For Summonings spells, you can increase HD of your summons by increasing spell power.