Difference between revisions of "Abomination"
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==History== | ==History== | ||
+ | *In [[0.31]], abominations' speed will no longer be randomized. | ||
*Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations. | *Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations. | ||
*Prior to [[0.16]], players could also cast Twisted Resurrection. | *Prior to [[0.16]], players could also cast Twisted Resurrection. |
Revision as of 20:11, 17 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Abominations are undead monsters made by mashing partially-animated corpses together; this process also leaves them with demonic traits. Abominations come in two sizes:
They usually appear in vaults or can be found roaming naturally in the Abyss. Abominations do not heal naturally and have random speed: 7-15 for small abominations and 6-12 for the large ones.
History
- In 0.31, abominations' speed will no longer be randomized.
- Prior to 0.27, abominations could heal by merging with crawling corpses and macabre masses. Also, monsters could cast Twisted Resurrection to create abominations.
- Prior to 0.16, players could also cast Twisted Resurrection.
- Prior to 0.14, abominations could regenerate naturally.
- Prior to 0.12, the player could get a permanent friendly abomination by reading a scroll of unholy creation.