Difference between revisions of "Call Canine Familiar"
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{{CBA|0.31|this spell will be reworked:}} | {{CBA|0.31|this spell will be reworked:}} | ||
**Instead of using spellpower to determine the monster summoned, the spell will always summon an inugami, which is unique to the spell. Spellpower will determine the stats of the inugami. | **Instead of using spellpower to determine the monster summoned, the spell will always summon an inugami, which is unique to the spell. Spellpower will determine the stats of the inugami. | ||
− | **If the inugami dies, the player | + | **If the inugami dies, the player be unable to cast this spell again for a short time. |
**If the spell is cast when an inugami is already summoned, the inugami will be healed and get a free cleaving attack. | **If the spell is cast when an inugami is already summoned, the inugami will be healed and get a free cleaving attack. | ||
*Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3. | *Prior to [[0.14]], this spell could also summon [[jackal]]s and its summon cap was 3. |
Revision as of 22:40, 16 December 2023
Call Canine Familiar | |
---|---|
Level | 3 |
School1 | Summoning |
Source(s) | Book of Callings Book of the Hunter |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower. Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes. “There seemed a strange stillness over everything. But as I listened, I heard |
Call Canine Familiar is a level 3 Summoning spell which summons a canine monster.
Contents
Effect
One canine monster is summoned. Higher spell power results in a better canine and more duration. There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.
Possible summons are:
To pick the monster, random value in range of power ± 10 is taken. If this value is at least 60 a warg is summoned, if at least 40 a wolf is summoned, and otherwise a hound is summoned.[1]
Duration class ranges from 2 (around 18 turns) to 6 (around 171 turns). The formula is 2 + (1d<power> - 1) / 4
(capped at 6).[2]
Strategy
- Summons fast, reliable, and somewhat strong allies. As opposed to Summon Lightning Spire and Summon Guardian Golem, canines deal melee damage. But since each spell only has a summon cap of one, there's little reason not to use these spells together.
- Hounds are certainly helpful, but this spell really starts to shine when you manage to get your spell power high enough that you can reliably summon wolves. Eventually reaching warg spell power levels will help further, but that increase in effectiveness is significantly less dramatic.
- This is the only spell in the Summoner starting book that summons allies which can see invisible - it is at the very least useful for dealing with early invisible enemies like orc wizards or unseen horrors.
History
- In 0.31, this spell will be reworked:
- Instead of using spellpower to determine the monster summoned, the spell will always summon an inugami, which is unique to the spell. Spellpower will determine the stats of the inugami.
- If the inugami dies, the player be unable to cast this spell again for a short time.
- If the spell is cast when an inugami is already summoned, the inugami will be healed and get a free cleaving attack.
- Prior to 0.14, this spell could also summon jackals and its summon cap was 3.
References
- ↑ spl-summoning.cc:117 (0.30.0)
- ↑ spl-summoning.cc:134 (0.30.0)