Difference between revisions of "Abomination"

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'''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them with [[demon]]ic traits. Abominations come in two sizes:
 
'''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them with [[demon]]ic traits. Abominations come in two sizes:
  
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* {{monsterlink|Large abomination}}
 
* {{monsterlink|Large abomination}}
  
They usually appear in [[vault]]s or can be found roaming naturally in the [[Abyss]]. Abominations do not heal naturally and have random [[speed]]: 7-15 for small abominations and 6-12 for the large ones.
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They usually appear in [[vault]]s or can be found roaming naturally in the [[Abyss]]. Abominations do not heal naturally and are vulnerable to [[silver]].
  
 
==History==
 
==History==
*In [[0.31]], abominations' speed will no longer be randomized.
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*Prior to [[0.31]], abominations had randomized [[speed]].
 
*Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.
 
*Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.
 
*Prior to [[0.16]], players could also cast Twisted Resurrection.
 
*Prior to [[0.16]], players could also cast Twisted Resurrection.
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[[Category:Monsters]]
 
[[Category:Monsters]]
[[Category:Crystal Ball Articles]]
 

Revision as of 17:22, 25 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Abominations are undead monsters made by mashing partially-animated corpses together; this process also leaves them with demonic traits. Abominations come in two sizes:

They usually appear in vaults or can be found roaming naturally in the Abyss. Abominations do not heal naturally and are vulnerable to silver.

History