Difference between revisions of "Reaper"
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*Their reaching attacks hit even harder than [[stone giant]]s, and they have similar lasting power. Respect them, particularly if you encounter them early (e.g. through a Necromancy miscast). | *Their reaching attacks hit even harder than [[stone giant]]s, and they have similar lasting power. Respect them, particularly if you encounter them early (e.g. through a Necromancy miscast). | ||
*While melee fighters shouldn't have much trouble with them on their own, they can be devastating when allowed to attack from the back row while you deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]]. | *While melee fighters shouldn't have much trouble with them on their own, they can be devastating when allowed to attack from the back row while you deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be [[chaos]] or [[distortion]]. | ||
− | *Tiles players (and those who read monster descriptions) should beware: no matter how undead this monster looks/sounds, it is not. | + | *Tiles players (and those who read monster descriptions) should beware: no matter how undead this monster looks/sounds, it is not. [[Dispel Undead]] will have no effect. |
+ | *Be careful when fighting these demons near [[stairs]] or when [[stair dancing]], because reapers can drag you away. | ||
==History== | ==History== |
Revision as of 18:13, 7 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
reaper 2 | |
---|---|
HP | 46-95 |
HD | 14 |
XP | 1134 |
Speed | 10 |
AC | 15 |
EV | 10 |
Will | 100 |
Attack1 | 36 (hit: drag)
|
Resistances | rC+ rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Demonic |
Size | Medium |
Type | reaper, reaper |
Flags | Fighter See invisible Speaks |
A skeletal form wielding a giant scythe, ceaselessly harvesting the souls of the living.
“All our times have come. |
Useful Info
Reapers are tier-2 demons armed with randomly branded scythes. They lack magic, but have decent lasting power and their reaching melee attacks can deal heavy damage and drag you backwards. They can normally be found in the Abyss, Pandemonium, and the Hells (most often in the Iron City of Dis and Tartarus), but they also appear on some Depths floors. Some monsters can also summon them through the Summon Greater Demon spell.
Tips & Tricks
- Their reaching attacks hit even harder than stone giants, and they have similar lasting power. Respect them, particularly if you encounter them early (e.g. through a Necromancy miscast).
- While melee fighters shouldn't have much trouble with them on their own, they can be devastating when allowed to attack from the back row while you deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be chaos or distortion.
- Tiles players (and those who read monster descriptions) should beware: no matter how undead this monster looks/sounds, it is not. Dispel Undead will have no effect.
- Be careful when fighting these demons near stairs or when stair dancing, because reapers can drag you away.
History
- Prior to 0.31, reapers couldn't drag their targets back with melee attacks.
- Prior to 0.25, hostile reapers could be summoned by miscasting Necromancy spells and via death curses.