Difference between revisions of "Portal Projectile"

From CrawlWiki
Jump to: navigation, search
(Now obsolete; hardcode spell info)
(Correction: still used by monsters; revamp page as monster-only spell)
Line 1: Line 1:
{{obsolete}}
+
 
 +
 
 +
Portal Projectile is a monster-only spell which performs a single [[smite-targeting|smite-targeted]] ranged attack with their wielded ranged weapon.  Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile.
 +
 
 +
{{monsters with spell}}
 +
 
 +
==History==
 +
{{version031}}
 
{{spell
 
{{spell
 
|name=Portal Projectile
 
|name=Portal Projectile
Line 11: Line 18:
 
{{flavour|Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.}}
 
{{flavour|Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.}}
  
'''Portal Projectile''' was a level 3 [[Translocations]]/[[Hexes]] spell which gave ranged weapons [[smite-targeting]].
+
*Prior to [[0.31]], Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by [[Dimensional Bullseye]].
 
 
Prior to [[0.31]], [[Hexslinger]]s started with this spell available.
 
 
 
==Useful Info==
 
When cast, Portal Projectile gives the Portal Projectile status ({{LightBlue|PProj}}). This gives [[Ranged Weapons]] and [[Throwing]] weapons [[smite-targeting]], allowing them to hit any target in [[line of sight]], even when line of fire is obstructed - e.g. when monsters are in the way of other monsters. They also gain <code>1d(power/4)</code> [[accuracy]]. However, each shot consumes 1 MP. If you have no MP, Portal Projectile has no effect (though the status persists).  
 
 
 
Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile. Also, the smite-targeting will negate [[penetration]] and the returning of [[boomerang]]s.
 
 
 
The status lasts for <code>1d(power/2 + 1) + 1d(power/5 + 1)</code> turns (up to 50 turns).<ref>{{source ref|0.30.0|spl-transloc.cc|1148}}</ref>
 
 
 
==Strategy==
 
Portal Projectile is generally useful if you rely on [[Ranged Weapons]]. It offers a significant increase to accuracy and the ability to snipe monsters in the backlines. The low spell level makes it easy to learn, and Ranged Weapons users tend to be in light armour, anyways.
 
 
 
Not as good for [[Throwing]] users. [[Javelin]]s have innate penetration, so they can already hit monsters in the back (and everything in the way, too). The only benefit of smite-targeting is the ability to fire through grates and statues. Portal Projectile can still be good with [[dart]]s and [[large rock]]s, however.
 
 
 
===Tips & Tricks===
 
*Smite-targeting makes taking out enemies behind [[summon]]ed fodder easy. Works well against enemy summoners, works even better if you can summon/create your own allies.
 
*You can also pin a weak monster between yourself and something dangerous. You can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
 
 
==Monster Version==
 
The monster version of Portal Projectile functions differently; instead of giving a monster the ongoing ability to teleport their ranged weapon attacks, it merely functions as a one-time smite-targeted attack. As monsters never run out of MP, they may achieve much the same effect as a player character by simply spamming the spell.
 
 
 
{{monsters with spell}}
 
 
 
==History==
 
*Portal Projectile was replaced with [[Dimensional Bullseye]] in [[0.31]].
 
 
*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
 
*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
 
*Prior to [[0.20]], Portal Projectile was pure Translocations.
 
*Prior to [[0.20]], Portal Projectile was pure Translocations.

Revision as of 20:48, 20 February 2024


Portal Projectile is a monster-only spell which performs a single smite-targeted ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent walls (but not iron grates or statues) will block Portal Projectile.

The following enemies cast Portal Projectile:

History

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Portal projectile.png Portal Projectile
Level 3
School1 Translocations
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
Power Cap 50
Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.
  • Prior to 0.31, Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by Dimensional Bullseye.
  • Prior to 0.27, Portal Projectile's duration could be ended prematurely.
  • Prior to 0.20, Portal Projectile was pure Translocations.
  • Prior to 0.14, the spell wasn't duration-based, instead launching one projectile per cast.
  • Prior to 0.5.1, the spell range wasn't full LOS.

References