Difference between revisions of "Kobold (monster)"
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{{monster info|kobold}} | {{monster info|kobold}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Kobolds''' are puny | + | '''Kobolds''' are puny [[monster]]s who carry weapons, and occasionally spawn with [[poison]]ed [[dart]]s. While weak, they can still take out a starting player. Lone kobolds can be found in the early Dungeon, and packs of kobolds can be found with [[kobold brigand]]s in the middle Dungeon. |
==Tips and Tricks== | ==Tips and Tricks== | ||
*Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than throwing stones or darts at you from a distance. It will probably still manage to throw a few before you can get behind cover, but they're usually more manageable in melee. | *Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than throwing stones or darts at you from a distance. It will probably still manage to throw a few before you can get behind cover, but they're usually more manageable in melee. | ||
*Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds, [[kobold brigand]]s, and possibly a [[kobold demonologist]] or two, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]]. | *Kobold [[vault]]s are not uncommon in the middle-Dungeon. These contain a horde of kobolds, [[kobold brigand]]s, and possibly a [[kobold demonologist]] or two, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with [[Mephitic Cloud]]. | ||
− | *Kobolds can pick up any item | + | *Kobolds can spawn with [[brand]]ed weapons, so don't ignore them. A kobold that spawns with [[electrocution]] or [[distortion]] is ''much'' more dangerous than usual. They can also pick up any item you haven't seen, so be careful. |
==History== | ==History== | ||
− | *Prior to [[0.29]], | + | *Prior to [[0.29]], kobolds could spawn with [[hand crossbow]]s. |
*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters hit harder and faster with weapons. To compensate, kobolds' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s. | *In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters hit harder and faster with weapons. To compensate, kobolds' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with [[curare]] [[dart]]s. | ||
[[Category:Kobold]] | [[Category:Kobold]] |
Revision as of 21:31, 15 March 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is about the monster. For the player race, see kobold. For a list of all kobolds, see list of kobolds.
kobold K | |
---|---|
HP | 2-5 |
HD | 1 |
XP | 1 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 0 |
Attack1 | 1 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Small |
Type | kobold, kobold |
Flags | Speaks Warm-blooded |
Kobolds are small, greyish creatures with the looks and temperaments of feral dogs. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, and meddling wizards have all been suggested as culprits.
“Kobolds are harmless.” |
Useful Info
Kobolds are puny monsters who carry weapons, and occasionally spawn with poisoned darts. While weak, they can still take out a starting player. Lone kobolds can be found in the early Dungeon, and packs of kobolds can be found with kobold brigands in the middle Dungeon.
Tips and Tricks
- Hiding behind a corner or another monster will force a kobold to move into melee range with you, rather than throwing stones or darts at you from a distance. It will probably still manage to throw a few before you can get behind cover, but they're usually more manageable in melee.
- Kobold vaults are not uncommon in the middle-Dungeon. These contain a horde of kobolds, kobold brigands, and possibly a kobold demonologist or two, the latter of which should definitely be your first priority. Strong melee characters can hold them off one a time in a hallway, while casters should focus on taking out multiple foes at a time or confusing them into self-destruction with Mephitic Cloud.
- Kobolds can spawn with branded weapons, so don't ignore them. A kobold that spawns with electrocution or distortion is much more dangerous than usual. They can also pick up any item you haven't seen, so be careful.
History
- Prior to 0.29, kobolds could spawn with hand crossbows.
- In 0.27, the hidden weapon penalties for monsters were removed, so all monsters hit harder and faster with weapons. To compensate, kobolds' base damage was reduced from 4 to 1, though they always generate with a weapon. In addition, they can no longer spawn with curare darts.