Difference between revisions of "Mulch"
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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. | '''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. | ||
*[[Stone]]s: 100% | *[[Stone]]s: 100% | ||
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Brands also can affect mulch rates: | Brands also can affect mulch rates: | ||
− | *[[Dispersal_(brand)|Dispersal]] | + | *[[Dispersal_(brand)|Dispersal]] [[Dart]]s: 100%. |
*Other [[Dart]]s: 16.67% | *Other [[Dart]]s: 16.67% | ||
Latest revision as of 23:46, 16 May 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
- Stones: 100%
- Poisoned Darts: 8.33%
- Javelins, Boomerangs: 5%
- Large rocks: 4%
- Throwing nets: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed.
Brands also can affect mulch rates:
When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.
History
- Prior to 0.30, there was no bonus damage on mulch.
- Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time. Stones also mulched only 12.5% of the time.
- Prior to 0.24, Exploding ammo existed, which always mulched.
- Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
- Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
- Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.