Difference between revisions of "Gell's Gavotte"
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Enemies only take collision damage if they move at least one space from this effect. | Enemies only take collision damage if they move at least one space from this effect. | ||
− | Casting this spell gives a {{Yellow|-Gavotte}} cooldown, which lasts from <code>5 - power/50</code> to <code>9 - power/50</code> turns. | + | Casting this spell gives a short {{Yellow|-Gavotte}} cooldown, which lasts from <code>5 - power/50</code> to <code>9 - power/50</code> turns. This prevents the spell being used as a repeatable controlled [[blink]]. |
==Useful Info== | ==Useful Info== |
Latest revision as of 08:30, 3 September 2024
Gell's Gavotte | |
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Level | 6 |
School1 | Translocation |
Source(s) | Book of Movement There-And-Back Book Book of the Warp |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Range | 1 |
Flags | Dir or target, Needs tracer |
Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction.
The caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'. It takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently. |
Gell's Gavotte is a level 6 Translocations spell that lets the caster temporarily reorient gravity in a cardinal direction of their choices, moving everything that isn't tied down 4 tiles in that direction, potentially falling into walls and each other. This includes the caster, so the spell can be used for repositioning in some situations. Note that players in Tree Form and players with stasis cannot be moved by the spell.
Enemies only take collision damage if they move at least one space from this effect.
Casting this spell gives a short -Gavotte cooldown, which lasts from 5 - power/50
to 9 - power/50
turns. This prevents the spell being used as a repeatable controlled blink.
Useful Info
This spell is cast in a given direction by targeting the tile one space in that direction.
The targeter of this spell highlights monsters that will be damaged by casting the spell in a particular direction according to your knowledge of terrain and other monsters. Terrain the player has not seen yet, the presence of invisible monsters and those outside your line of sight may result in the spell having unexpected effects when cast.
Strategy
History
- Added in 0.32 as a thematic replacement for Gell's Gravitas.