Difference between revisions of "Primal Wave"
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{{flavour|Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.}} | {{flavour|Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration.}} | ||
− | '''Primal Wave''' is a monster-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]]. | + | '''Primal Wave''' is a monster-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to [[shallow water]] (if it isn't already). Fortunately, it cannot knock you into [[deep water]] or deal collision damage. |
This spell deals 50% physical and 50% drowning damage. Amphibious ([[Barachim]], [[Merfolk]], [[Octopode]], grey [[Draconian]]), [[unbreathing]] ([[undead]] species, [[Gargoyle]], [[Djinni]], [[Death Form]], [[Statue Form]]), and [[aquatic]] creatures are immune to drowning, and will take a total of 50% damage from the spell. | This spell deals 50% physical and 50% drowning damage. Amphibious ([[Barachim]], [[Merfolk]], [[Octopode]], grey [[Draconian]]), [[unbreathing]] ([[undead]] species, [[Gargoyle]], [[Djinni]], [[Death Form]], [[Statue Form]]), and [[aquatic]] creatures are immune to drowning, and will take a total of 50% damage from the spell. | ||
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==History== | ==History== | ||
− | + | *Prior to [[0.32]], Primal Wave could inflict collision damage when knocking a target into a wall, but it did less damage. | |
*Prior to [[0.30]], Primal Wave did a total of 60% damage to creatures that resisted it. | *Prior to [[0.30]], Primal Wave did a total of 60% damage to creatures that resisted it. | ||
*Prior to [[0.26]], the water generation was different. | *Prior to [[0.26]], the water generation was different. | ||
[[Category: Monster spells]] | [[Category: Monster spells]] |
Revision as of 04:08, 4 January 2025
Conjures a torrent of water that may knock back the target, and creates a pool of shallow water for a short duration. |
Primal Wave is a monster-only spell that causes massive amounts of water to surge into you, dealing significant damage, pushing you around, and turning the terrain beneath and near you to shallow water (if it isn't already). Fortunately, it cannot knock you into deep water or deal collision damage.
This spell deals 50% physical and 50% drowning damage. Amphibious (Barachim, Merfolk, Octopode, grey Draconian), unbreathing (undead species, Gargoyle, Djinni, Death Form, Statue Form), and aquatic creatures are immune to drowning, and will take a total of 50% damage from the spell.
The following enemies cast Primal Wave:
- D Bai Suzhen (dragon) (3d30 damage)
- E Elemental wellspring (3d27 damage)
- m Merfolk aquamancer (3d22 damage)
- @ Norris (3d30 damage)
Players can produce a primal wave by evoking a phial of floods. This will also waterlog monsters caught in the wave, acting like Silence for those that need to breathe.