Difference between revisions of "Mulch"

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'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
 
'''Mulch''' is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
 
*[[Stone]]s: 100%
 
*[[Stone]]s: 100%
*Poisoned [[Dart]]s: 8.33%
+
*Poisoned [[dart]]s: 8.33%
 +
*[[Dart]]s (any other [[brand]]): 16.67%
 
*[[Javelin]]s, [[Boomerang]]s: 5%
 
*[[Javelin]]s, [[Boomerang]]s: 5%
 
*[[Large rock]]s: 4%
 
*[[Large rock]]s: 4%
 
*[[Throwing net]]s: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed.
 
*[[Throwing net]]s: Special. Nets corrode when creatures struggle out of them. The more a creature struggles, the less likely it is to recover the net, until it is destroyed.
 
Brands also can affect mulch rates:
 
*[[Dispersal_(brand)|Dispersal]] [[Dart]]s: 100%.
 
*Other [[Dart]]s: 16.67%
 
  
 
When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.
 
When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.

Latest revision as of 18:10, 11 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.

When boomerangs, javelins, or large rocks mulch, they deal an extra +33% damage.

History

  • Prior to 0.30, there was no bonus damage on mulch.
  • Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time. Stones also mulched only 12.5% of the time.
  • Prior to 0.24, Exploding ammo existed, which always mulched.
  • Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
  • Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
  • Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.