Difference between revisions of "Robe of Folly"

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{{flavour|A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence...}}
 
{{flavour|A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence...}}
 
[[File:Robe_of_folly.png]] '''''the +4 robe of Folly'''''
 
[[File:Robe_of_folly.png]] '''''the +4 robe of Folly'''''
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Many will find this robe not worth the risk when seeking to successfully retrieve the [[Orb of Zot|Orb]] and escape.... but the boosts cannot be denied. Especially weak casters may find this robe as their best option - if you'd otherwise risk death or burn consumables against regular encounters, then this robe's boosts will likely boost your net winrate. Still, if you ''do'' choose to make use of it, just don't be surprised when this robe becomes your folly.
 
Many will find this robe not worth the risk when seeking to successfully retrieve the [[Orb of Zot|Orb]] and escape.... but the boosts cannot be denied. Especially weak casters may find this robe as their best option - if you'd otherwise risk death or burn consumables against regular encounters, then this robe's boosts will likely boost your net winrate. Still, if you ''do'' choose to make use of it, just don't be surprised when this robe becomes your folly.
  
Note that some [[Lair]] rune branches (the [[Spider's Nest]], [[Snake Pit]], and [[Shoals]]) do not have ''immediately'' threatening enchantments. [[Mesmerisation]], for example, is still hard to deal with, but not immediately life-threatening. But even in these branches, you can find certain [[unique]]s like [[Louise]] and [[Rupert]] with deadly hexes, and any equipment-using monster can pick up a [[wand of paralysis]] or [[wand of charming|charming]] to become a threat.
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Note that the [[Spider's Nest]] and [[Snake Pit]] don't naturally have ''immediately'' threatening enchantments, but a [[unique]] like [[[Louise]] or [[Rupert]] can still spawn, and any enemy can use a [[wand of paralysis]].
  
 
Unlike regular robes of [[Archmagi]], [[potions of brilliance]] do nothing while you're wearing this robe.
 
Unlike regular robes of [[Archmagi]], [[potions of brilliance]] do nothing while you're wearing this robe.

Revision as of 03:39, 17 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A dull grey robe. It is enchanted to provide mages with immeasurable power, and more than a little overconfidence...

Robe of folly.png the +4 robe of Folly

+4 robe

Brilliance (Boosts spellpower and halves mana costs)
-∞ Will
+8 intelligence

Desirability

With a massive boost to every aspect of spellcasting, the robe of Folly[1] is a tempting piece of armour for any spellcaster. However, its drawback of setting your willpower to 0 should not be taken lightly -- an encounter with an opponent capable of banishing or paralysing you can very easily get you killed. Even confusion can be devastating.

Many will find this robe not worth the risk when seeking to successfully retrieve the Orb and escape.... but the boosts cannot be denied. Especially weak casters may find this robe as their best option - if you'd otherwise risk death or burn consumables against regular encounters, then this robe's boosts will likely boost your net winrate. Still, if you do choose to make use of it, just don't be surprised when this robe becomes your folly.

Note that the Spider's Nest and Snake Pit don't naturally have immediately threatening enchantments, but a unique like [[[Louise]] or Rupert can still spawn, and any enemy can use a wand of paralysis.

Unlike regular robes of Archmagi, potions of brilliance do nothing while you're wearing this robe.

History

  • Prior to 0.27, the robe of Folly had Archmagi instead of Brilliance, reduced will by -80, had +5 intelligence, and had a 50% chance to curse on equip.
  • Prior to 0.14, the robe of Folly's magic resistance penalty was -100 instead of -80.
  • Prior to 0.12, the robe of Folly was a strictly bad artifact. It was a -1 robe that completely prevented spellcasting instead of having an MR malus.

References