Difference between revisions of "Iskenderun's Battlesphere"
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==History== | ==History== | ||
This spell will be added in [[0.12]]. | This spell will be added in [[0.12]]. | ||
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+ | [[Category:Crystal Ball Articles]] |
Revision as of 23:40, 21 March 2013
Iskenderun's Battlesphere | |
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Level | 4 |
School1 | Conjuration |
School2 | Charms |
Source(s) | |
Casting noise | 4 |
Spell noise | 0 |
This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations. |
A small globe of magical energy that follows a spellcaster. It cannot operate on its own, yet it will provide fire support, assaulting whatever its conjurer casts at with magical missiles that never miss. |
Useful Info
Iskenderun's Battlesphere is a level 4 Conjurations/Charms spell which conjures a battlesphere. This battlesphere will shoot a barrage of energy each time you cast a Conjurations spell, which will be aimed at the same target, can't be blocked or dodged, and deals irresistible damage. The only conjurations that battlespheres can't mirror are: Static Discharge, Conjure Flame, Iskenderun's Battlesphere (obviously), Fulminant Prism, Poisonous Cloud, Freezing Cloud, Conjure Ball Lightning, Delayed Fireball, Chain Lightning and Fire storm. Battlespheres will let pass friendly beams. You can only have one battlesphere at a time. If you already have one on the current level, casting this spell will recall that one and increase its duration and number of charges. Battlespheres die immediately when left alone on a different level.
Damage formula: 2d(6 + Power/11)
Number of charges: 4 + (1d(Power + 10)-1)/10
Max. spellpower: 100
A battlesphere can't hold more than 20 charges.
History
This spell will be added in 0.12.