Gnoll shaman

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Revision as of 18:45, 8 April 2014 by CC Bot (talk | contribs) (0.14 update)
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Version 0.13: This article may not be up to date for the latest stable release of Crawl.
gnoll shaman gGnoll bouda.png
HP 12-27
HD 3
XP 40
Speed 10
AC 2
EV 9
Will 16
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type gnoll, gnoll
Flags Evil
Priest
Speaks
Warm-blooded
A haggard old gnoll, wise and wicked. Its strange chants and ululations send other gnolls into a wild frenzy.

For a list of all gnolls, see list of gnolls.


Useful Info

Gnoll shamans are support casters often found with packs of standard gnolls. They wield whips and aren't much of a threat alone, but they can be dangerous if they manage to incapacitate you with magic or haste an ally with a powerful weapon.

Spells

Spell set
Slot1 Corona (50% success rate when MR=12)
Slot2 none
Slot3 Heal Other (2d1)
Slot4 Haste Other
Slot5 Heal Other (2d1)
Slot6 Minor Healing (2d1)

Tips & Tricks

  • Zin's Vitalisation or high magic resistance will protect against their offensive spells. Otherwise, try to separate them from their allies: hasted gnolls are not fun to fight. If this is not possible, at least target them in preference to normal gnolls.

History

In 0.14 they will lose Petrify.