Grum
Revision as of 06:09, 21 December 2012 by Ion frigate (talk | contribs) (1 revision: giant and large monsters. that should be all of them)
Grum g | |
---|---|
HP | 40 to 40 |
HD | 4 |
XP | 188 |
Speed | 10 |
AC | 2 |
EV | 9 |
Will | 16 |
Attack1 | 20 (hit: plain)
|
Resistances | none |
Vulnerabilities | none |
Habitat | land |
Intelligence | High |
Uses | Open doors |
Holiness | Natural |
Size | Large |
Type | gnoll, gnoll |
Flags | Unique Fighter Speaks |
A tough-looking gnoll, wearing the pelt of one of his former war dogs. |
Useful Info
Grum is a unique gnoll who comes with a band of hounds or war dogs, usually wielding a reaching-branded whip or a two-handed polearm.
Location
- The Dungeon:8-13
- The Orcish Mines
Tips & Tricks
While Grum isn't that tough on his own, his dogs can seriously complicate things, especially if you give him the opportunity to use his reaching weapon against you from a safe distance. Use narrow hallways to prevent that, or blast them all with a Mephitic Cloud to simplify things.