Elemental wellspring

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Version 0.16: This article may not be up to date for the latest stable release of Crawl.

unknown monster: "Elemental wellspring"

A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it, at the expense of the gateway's stability itself.


Useful Info

Elemental wellsprings are aquatic monsters which batter you with Primal Waves while spitting out hostile water elementals and losing 4 + 1d15 HP with each cast. They can be found in Cocytus.

Spells

Spell set
Slot1 Primal Wave (3d21)
Slot2 Primal Wave (3d21)
Slot3 none
Slot4 Primal Wave (3d21)
Slot5 Primal Wave (3d21)
Slot6 none

Spells

unknown monster: "Elemental wellspring"

Tips & Tricks

  • Invisibility will greatly reduce their chances of casting anything while you're getting close to them or attacking them.
  • Primal Wave and the flood of elementals can deal serious damage to weaker characters
  • They can do significant damage to weaker or pre-occupied characters, as Primal Waves pass through water elementals and their specially-cased summoning is uncapped unlike most summoning spells. Fortunately they can't leave the bodies of water they live in: feel free to back away or reroute around their pools if possible.
  • Aquatic and non-breathing characters (octopodes, merfolk, grey draconians, and mummies) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're flying above it.
  • While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively silencing casters. Focus on destroying their boss: despite their unique method of summoning, the summons will be abjured upon death as with other summoners.
  • The wellspring can eventually kill itself with its casts and dismiss its summons with it, though this is usually impractical to rely on due to the damage beforehand.

History

Elemental wellsprings were originally used in Depths and Forest during 0.13 and 0.14 development, with an initial version directly and relentlessly casting an uncapped Summon Water Elementals alongside the Primal Waves. They were considered excessive for their depth in their spam, and removed before the stable releases. Though retired, they were brought back in 0.16 for use in post-game.