Water nymph

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Version 0.18: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk monsters, see list of merfolk.

water nymph mWater nymph.png
HP 26-54
HD 10
XP 446
Speed 10
AC 2
EV 13
Will 100
Attack1 12 (touch: drown)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Medium
Type water nymph, water nymph
Flags Speaks
Warm-blooded
A capricious nature spirit, deeply bonded with the waters in which it lives. Wherever they flow, so may it, and ponds and rivers surge and leap at its whim.

“Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.”
-Monty Python and the Holy Grail, 1975.

Useful Info

Water nymphs are amphibious creatures which force their prey into water before drowning them. They can deal heavy smite-targeted asphyxiation damage with their magic to any creature standing in water, and have a passive one-tile aura of shallow water which follows them around (though it takes it some time to catch up). They are found in the Shoals.

Spells

Spell set I
Slot1 Waterstrike (3d17) Wizard flag

Tips & Tricks

  • Mephitic Cloud or Silence disables their magic nicely, though killing them at range solves the problem even more effectively. Flight or playing a large species will protect you from the risk of stumbling due to their water aura, but their Waterstrike spell can still affect you.
  • Water nymphs can only deal significant damage to you if you're in the water. However, their ability to spread water tiles means that once you're in the water, it can be hard to get out again.
  • Water nymphs can cover the stairs, making it impossible to escape. This significantly raises the risk of any encounter involving them.
  • Water nymphs do not have rSteam, and take a great deal of damage from steam. This makes wands of flame a fairly effective way of killing them.

History

Water nymphs were added in 0.14