Ozocubu's Refrigeration
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Ozocubu's Refrigeration | |
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Level | 7 |
School1 | Ice |
Source(s) | Book of Ice The Unrestrained Analects |
Casting noise | 5 |
Spell noise | 0 |
Power Cap | 200 |
Flags | Area |
Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage. |
Spell Details | |
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Damage Formula | 4d(5+Power/10) cold |
Max Damage | 4d25 |
Max Power | 200 |
Range | LOS |
Targeting | LOS |
To-hit | |
Special | Ignores AC, can slow cold-blooded monsters |
Ozocubu's Refrigeration is a level 6 Ice Magic spell which chills all targets within your line of sight (including invisible targets), dealing moderate cold damage. This is entirely unavoidable, has a 50% chance of slowing cold blooded targets, and does not always awaken sleeping monsters. Unfortunately, you may be slowed if playing a draconian without rC+, and the cold freezes the contents of all potions in the area, rendering you unable to quaff anything for 7-15 turns after casting the spell.
Monster Version
The version of the spell used by monsters functions in much the same way, but has no effect on potions.
The following enemies cast Ozocubu's Refrigeration:
- e Fannar