Maggie

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Revision as of 03:46, 9 November 2021 by Spudwalt (talk | contribs) (MR -> Will)
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Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Maggie @Maggie.png
HP 39-80
HD 5
XP 400
Speed 10
AC 5
EV 9
Will 20
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
Unique
Female
In a distant time, Maggie was apprenticed to the dreaded Hell Knights - but she grew impatient. In search of a shortcut to fame and fortune (and somewhat short on imagination), she entered the Dungeon and set out to slay a dragon. Now having slain one, Maggie sees no reason to stop.

Useful Info

Maggie the Vainglorious is a unique fire elementalist apprentice. She wears steam, acid, or swamp dragon scales.

She is a younger, weaker version of Margery. Maggie and Margery are mutually exclusive; if one appears in a game, the other will not.

Location

Spells

Spell set I
Slot1 Bolt of Fire (3d13) Wizard flag
Slot2 Mesmerise Wizard flag

Tips & Tricks

  • Her Bolt of Fire seriously hurts, but Maggie herself is reasonably squishy. Try to disable her with Hexes or a wand if possible -- her willpower and hit dice are both mediocre. Mephitic Cloud or darts are also effective as long as she isn't wearing swamp dragon scales, though darts will require some skill in using them to be reliable.
  • If you get mesmerised and need to retreat, you'll need to either disable Maggie using one of the aforementioned methods or break line-of-sight. Reading a scroll of teleportation or scroll of fog will work adequately.
  • Maggie has a chance of spawning with a slightly pre-enchanted Wyrmbane. This artefact is an excellent weapon, if you can manage to take it from her.

History

  • Maggie was added in version 0.25.