Bolt of Fire
Bolt of Fire | |
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Level | 6 |
School1 | Conjuration |
School2 | Fire |
Source(s) | |
Casting noise | 6 |
Spell noise | 6 |
This spell hurls a great bolt of flames. |
Spell Details | |
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Damage Formula | 6d(3+Power/9) fire |
Max Damage | 6d(25) |
Max Power | 200 |
Range | 7 |
Targeting | Bolt |
To-hit | |
Special | N/A |
Bolt of Fire is a level 6 Conjurations-Fire Magic spell capable of striking multiple targets along its path, doing a considerable amount of fire damage. It is more or less the exact analogue of Bolt of Cold, with the same damage potential, range, and accuracy.
A bolt of fire does 100% of its damage as fire, which can be mitigated by fire resistance. It interacts with terrain and clouds as follows:
- Destroys freezing clouds, losing five squares of range for each freezing cloud it destroys.
- Creates 2-6 clouds of steam for each square of water it passes over.
- Loses one point of range each time it hits a monster.
A bolt of fire which strikes the player may destroy scrolls in his inventory. Player-launched bolts of fire have a range of 7-16 squares (flat distribution), doing damage specified by
calc_dice(6, 18 + power * 2 / 3)
with a to-hit number of (10 + power / 25).
For example:
- bolt of fire with power 50 does 6d8 (6-48) damage and has a to-hit number of 12.
- bolt of fire with power 100 does 6d14 (6-84) damage and has a to-hit number of 14.
The Bolt of Fire spell is known by:
- Asmodeus
- Azrael
- Ereshkigal
- Harold
- Mara
- Margery
- Erolcha (depends on spell set)
- Pandemonium lord (depends on spell set)
- Balrug
- Draconian scorcher
- Efreet
- Orb of fire
- Orc sorcerer
- Ophan
- Ancient lich (depends on spell set)
- Deep elf conjurer (depends on spell set)
- Deep elf mage (depends on spell set)
- Hell knight( depends on spell set)
- Lich (depends on spell set)
- Necromancer (depends on spell set)
- Wizard (depends on spell set)
Cast by a monster, the spell has power equal to 12 times the caster's hit dice (like any monster spell). All monster-launched bolts of fire do an amount of damage given by
dice_def(3, 8 + power / 11)
with a to-hit number of (17 + power / 25). Thus, thrown by a 15 HD caster, it will do 3d24 (3-72) damage and have a to-hit number of 24.