Tutorial
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
The tutorial is a helpful introduction for new players to Dungeon Crawl Stone Soup. Featured in both offline and offline versions of Crawl, it is a text and gameplay integrated mode designed to teach you the controls and basic gameplay functions. You play as a Human, with fixed rooms, items, and tasks for each lesson. Once you have finished the tutorial, you may go into hints mode for a guided, but complete and randomized experience.
There are 5 tutorial lessons available:
- Movement and Exploration
- Monsters and Combat
- Items and Inventory
- Magic and Spellcasting
- Gods and Divine Abilities
A summation of each tutorial is detailed below, for viewing convinence. Note that commands are case sensitive.
Contents
Movement and Exploration
- You can move around with the numpad (try numlock on and off), vi-keys, or clicking with the mouse. Arrow keys work, though you can't move diagonally with them. Pressing Shift and a direction will move until you see/hit something.
- Pressing > will take you down a staircase, and < to go up a staircase.
- You can open doors by walking into them, and close them with C.
- You can autoexplore by pressing o.
- You can re-view recent messages with ctrl-p.
Monsters and Combat
- You can pick up items with , or g.
- Wield weapons with w. Weapons have different stats.
- Attack monsters in melee by walking in their direction (or with ctrl-v)
- You can wait with . or s, passing your turn - such as to get monsters into a corridor with you.
- You can rest with 5, waiting until you are fully healed, or something noteworthy happens.
- Either mouseover and rightclick, or use x then v on the monster to examine monsters. Monsters with a red border are 'dangerous'.
- You can fire ranged weapons manually with f, or auto-target your quiver with p or shift-tab. Throwing weapons can be thrown immediately, while launchers (like bows) need to be wielded first.
Items and Inventory
- You can wear armour with W; armor gives AC.
- Autoexplore will automatically pick up useful items, such as potions and scrolls, if you aren't in danger.
- You can read scrolls with r and drink potions with q.
- Equipment items may have brands, with special properties. Branded equipment is blue when unidentified.
- Equipment items may be artefacts, often with unique properties, and are unmodifiable. They are written in white.
- You can evoke wands with V.
- You can wear jewellery with P, and remove it with R.
- Gold is used in shops, which can be interracted with by either < or >.
Magic and Spellcasting
- Once you find a spellbook, you can memorize spells with M.
- You need to be the same XL as the spell's spell level in order to learn it, in addition to magical skill.
- Cast spells by pressing z, then the letter assigned to the spell. You may also Q uiver a spell and then use it like a ranged weapon (with shift-Tab).
- You can view your memorized spells by pressing I or z ?
- Like HP, you can recover MP by resting (with 5).
- Many spells can be positioned more effectively, or combined with other spells, in order to get (more effective) use of out them.
- Heavier armour and shields hamper spellcasting.
Gods and Divine Abilities
- You may look at a god's overview by kneeling at their altar (with > or <). You can confirm your choice by pressing Enter afterwards.
- Gods all have unique features about them. Trog, the god of the tutorial, is the god of rage and bloodshed, and so despises spellcasting.
- Gods like and dislike different things. Most gods either like killing things (like Trog) or exploring new areas (like Elyvilon).
- God abilities are very strong; Trog's berserk gives you 1.5x health, 1.5x action speed, and a big damage boost. After berserk ends, however, you are slowed down (and can't do it again for a short time).
- Pressing ^ will let you view your current god, abilities, and piety.