Entropy weaver

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Revision as of 01:49, 18 September 2023 by Hordes (talk | contribs) (version bump, rip ant vaults, they don't appear in depths, HD nerf)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
entropy weaver BEntropy weaver.png
HP 47-96
HD 13
XP 1391
Speed 12
AC 7
EV 13
Will 60
Attack1 17 (hit: plain)
Attack2 17 (hit: plain)
Attack3 17 (hit: plain)
Attack4 17 (hit: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Medium
Type entropy weaver, entropy weaver
Flags Fighter
Warm-blooded
No skeleton
See invisible
Speaks
Web immune
A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons.

Useful Info

Entropy weavers are potentially devastating humanoid casters, capable of quickly inflicting corrosion, rendering a character extremely weak and vulnerable. They can be found in the Spider's Nest and rarely in the Vaults, usually accompanied by several spiders.

Spells

Spell set I
Slot1 Entropic Weave Wizard flag

Tips & Tricks

  • The best way to counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here.
    • Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, you can switch to attacks that don't involve your weapons.
    • If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, even a lone entropy weaver can quickly shred you - having other enemies around only makes it worse.
  • Wearing a ring of resist corrosion (or any other form of corrosion resistance) reduces the chance of being corroded by 50%. Since it doesn't provide immunity, you should still try your best to kill them quickly.
  • Entropy weavers can rarely spawn in the Lair as part of a vault. It can be wise to skip a floor with an early entropy weaver, and come back later.
  • Entropy weaver simulacra are deadly, due to their 4 cold-boosted attacks - they can deal up to {52 physical + 84 cold) damage per turn. Like all simulcara, they are frail, so if created use any form of ranged means you can.
    • Simulacra are often created by pharaoh ants. When the ant dies, it casts Bind Souls - killing the weaver after creates a simulacrum. Killing the weaver before the ant prevents Bind Souls from being cast.

History

  • Prior to 0.30, entropy weavers had 13 HD, but no Fighter flag. This made entropy weaver simulacra significantly more deadly (156 cold damage!).
  • Prior to 0.27, you could find entropy weavers in ant-themed vaults.
  • Prior to 0.26, entropy weavers could pick up and use weapons and armour.
  • Before 0.18, entropy weavers used Chant Word of Entropy instead of Entropic Weave, which required several turns to take effect.
  • Entropy weavers were added in 0.17.