Arcanist
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| arcanist p | |
|---|---|
| HP | 26-54 |
| HD | 10 |
| XP | 692 |
| Speed | 10 |
| AC | 0 |
| EV | 13 |
| Will | 60 |
| Attack1 | 6 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Warm-blooded |
| A wizard fond of spectacle and destruction. They scorn the cowardice of other magicians, who hide from their foes rather than simply blasting them out of existence. |
Contents
Useful Info
Arcanists are spell casters who can blast you and make you fragile. Fortunately, they are flimsy. They can be found in late Dungeon and Vaults.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Bolt of Cold (3d18) | Wizard flag |
| Slot2 | Vitrify | Wizard flag |
| Slot3 | Haste | Wizard flag |
| Slot4 | Searing Ray (2d19) | Wizard flag |
Tips & Tricks
- Arcanists can deal high damage, but they aren't too evasive, cannot see invisible, and don't have much willpower.
- Willpower helps avoid being vitrified, while cold resistance helps defend against Bolt of Cold.
- A silenced or waterlogged arcanist can only do weak melee attacks.
History
- In 0.32, arcanists will cast Searing Ray instead of Force Lance.
- In 0.31, arcanists were added to the game, split off from wizards.