Walking alembic
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| walking alembic 9 | |
|---|---|
| HP | 38-78 |
| HD | 9 |
| XP | 0 |
| Speed | 10 |
| AC | 9 |
| EV | 8 |
| Will | Immune |
| Attack1 | 19 (hit: vent fumes)
|
| Resistances | rF+ rC+ rElec rPois+++ rDrown rMiasma rN+++ rTorm |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Brainless |
| Uses | Open doors |
| Holiness | Non-living |
| Size | Large |
| Type | golem, walking alembic |
| Flags | Unbreathing Fighter No experience gain |
| A mobile and combat-capable alchemical manufactory that uses the friction of melee combat to brew a variety of useful potions. When it has built up enough heat to complete its synthesis, it will automatically dispense the finished potions to nearby allies and fall apart. |
Useful Info
Walking alembics are Forgecraft constructs created by the Alistair's Walking Alembic spell. They can create clouds of poison and brew potions when punching enemies.
When the alembic punches someone, it creates one cloud at the target's tile and 3-4 clouds near the target. After the alembic does 4-6 attacks, it brews potions, dispenses them to the caster and their allies, and then falls apart.
Tips & Tricks
The alembic creates a lot of poisonous clouds, so if you have Ignite Poison, you can turn them into clouds of fire.
History
- Walking alembics were added in 0.33, as part of the Alistair's Walking Alembic spell.
Categories:
- 0.33 articles
- Hit type
- Alembic flavour
- Fire resistance
- Cold resistance
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Brainless intelligence
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Unbreathing monsters
- Fighter
- No exp gain
- Monsters