Ensorcelled Hibernation
| | |
|---|---|
| Level | 2 |
| School1 | Hexes |
| School2 | Ice |
| Source(s) | Book of Burglary Book of Dreams |
| Casting noise | 0 |
| Spell noise | 0 |
| Power Cap | 50 |
| Range | LOS |
| Flags | Will check, Dir or target, Needs tracer, Not self, Silent |
| Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.
“Sweet dreams are made of this; who am I to disagree?” |
Ensorcelled Hibernation is a level 2 Hexes/Ice spell which puts a monster to sleep, allowing you to flee or stab them more easily.
Contents
Useful Info
When Ensorcelled Hibernation is cast and passes a willpower check, the targeted monster goes to sleep. Unlike other sleeping monsters, they will not be woken by any means, other than an attack against it, until after the player's next 2 actions. This sleep has no set duration, so a monster outside your LOS can sleep indefinitely so long as it isn't disturbed.
Ensorcelled Hibernation is resisted by cold-resistant creatures, and it won't work on the undead, nonliving, plants, or berserk creatures. Monsters that awaken from this spell cannot be placed in hibernation again for up to 20 turns.[1]
Strategy
A decent spell for XL 2 or so Enchanters. Sleep allows for a single, powerful stab on an opponent. However, your opponent, if it survives, will be awake and immune to this spell for some time. And, due to its low power cap, Ensorcelled Hibernation has trouble hexing mid-game / late-game opponents.
It's often best to cast Ensorcelled Hibernation when you're in melee range of an opponent. This prevents the enemy from waking up before you get a chance to stab them. "
Compared to Confusing Touch
Confusing Touch tends to perform better as a general-use Hexes spell, since it lets you get multiple hex "attempts" to cast. For example, if you have a 20% success rate, Confusing Touch usually costs 3 MP, while Ensorcelled costs an average of 10 MP.
In turn, Ensorcelled Hibernation has an advantage against enemies with low/no willpower. It takes a turn to "ready" Confusing Touch before you start confusion attempts. Ensorcelled can work on the turn it is cast, which can save turns at high success rates. Also, confusing attacks can miss, wasting turns. Thus, Ensorcelled can see some use in the early game.
In any case, Enchanters should learn Confusing Touch, at least for situations where an enemy survives a sleep stab.
Monster Version
Monsters normally have access to the Sleep spell, which has the same effect but has no cooldown and works even with rC+. Player ghosts still have the proper version of this spell, though.
History
- 0.33 Ensorcelled Hibernation's sleep can no longer be interrupted by noise or failing stealth checks, and has a slightly higher minimum duration.
- 0.32 Monsters put to sleep through effects like Ensorcelled Hibernation cannot be woken by any means until after the player's next action.
References
- ↑ mon-ench.cc:2337 (0.30.0)