Antimagic
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
| It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). |
The antimagic brand causes weapons to interfere with the spellcasting of anything wounded by them. Monsters gain a spell failure rate (this rises as they take antimagic damage but falls over time), while players simply lose MP. This effect works on anything that uses magic, including silence-proof targets such as demons and orbs of fire.
Unfortunately, wielding this weapon reduces your max MP by 2/3, making it nearly useless for any caster character. However, a character who has already exhausted his MP pool is free to switch to it mid-combat.
The antimagic brand is Trog's special brand. At 130+ piety, he will often gift you weapons with this brand.
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |