Water nymph
Revision as of 22:06, 29 January 2014 by CommanderC (talk | contribs)
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
For a list of merfolk monsters, see list of merfolk.
water nymph m | |
---|---|
HP | 37-64 |
HD | 10 |
XP | 670 |
Speed | 10 |
AC | 4 |
EV | 13 |
Will | 93 |
Attack1 | 12 (touch: drown)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | water nymph, water nymph |
Flags | Actual spells Speaks Spellcaster Warm-blooded |
A strikingly beautiful and capricious nature spirit, deeply bonded with the waters in which she lives. Wherever they flow, so may she, and ponds and rivers surge and leap at her whim. Beware, for many unwitting adventurers have found themselves drawn beneath her waters by a simple touch, only for it to become their final resting place.
“Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.” |
Contents
Useful Info
Water nymphs are amphibious creatures which force their prey into water before drowning them. They can deal heavy smite-targeted damage with their magic to any creature standing in water, and have a passive aura of water which follows them around. They are found in the Shoals.
Spells
Spell set | |
---|---|
Slot1 | Waterstrike (3d17) |
Slot2 | Waterstrike (3d17) |
Slot3 | none |
Slot4 | Waterstrike (3d17) |
Slot5 | Waterstrike (3d17) |
Slot6 | none |
Tips & Tricks
- Like most of the inhabitants of the Shoals, they don't see invisible. Mephitic Cloud can also work very well.
History
Water nymphs will be added in 0.14